CCoreDispInfo::DispUVToSurf_TriTLToBR
0x000c21e0 · 169 bytes · __thiscall
_ZN13CCoreDispInfo22DispUVToSurf_TriTLToBRER6VectorPS0_PfffRKS0_
Decompiled
undefined (7 params)
/* CCoreDispInfo::DispUVToSurf_TriTLToBR(Vector&, Vector*, float*, float, float, Vector const&) */
void __thiscall
CCoreDispInfo::DispUVToSurf_TriTLToBR
(CCoreDispInfo *this,Vector *param_1,Vector *param_2,float *param_3,float param_4,
float param_5,Vector *param_6)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
iVar1 = (int)param_4;
iVar2 = (int)param_5;
iVar5 = (1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f)) + 1;
iVar3 = iVar1 + 1;
if (iVar1 + 1 == iVar5) {
iVar3 = iVar1;
}
iVar4 = iVar2 + 1;
if (iVar2 + 1 == iVar5) {
iVar4 = iVar2;
}
if (((param_5 + param_4) - (float)iVar2) - (float)iVar1 < 1.00001) {
DispUVToSurf_TriTLToBR_2(this,param_6,iVar1,iVar3,iVar2,iVar4,param_1,param_2,param_3,false);
return;
}
DispUVToSurf_TriTLToBR_1(this,param_6,iVar1,iVar3,iVar2,iVar4,param_1,param_2,param_3,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.