GetNodeNeighborNodeFromNeighborSurf
0x000c0e50 · 1473 bytes · __cdecl
_Z35GetNodeNeighborNodeFromNeighborSurfiiiii
Decompiled
undefined (5 params)
/* GetNodeNeighborNodeFromNeighborSurf(int, int, int, int, int) */
int GetNodeNeighborNodeFromNeighborSurf(int param_1,int param_2,int param_3,int param_4,int param_5)
{
byte bVar1;
uint uVar2;
byte bVar3;
uint uVar4;
uint uVar5;
uint uVar6;
int iVar7;
int local_14;
local_14 = -99999;
uVar5 = param_4 - 1;
if (uVar5 < 4) {
local_14 = *(int *)(CSWTCH_387 + uVar5 * 4);
}
iVar7 = 1 << ((byte)uVar5 & 0x1f);
if (param_2 - local_14 == 0) {
uVar6 = 0;
uVar5 = 0;
}
else {
bVar3 = 0;
uVar6 = 0;
uVar5 = 0;
uVar2 = param_2 - local_14;
do {
uVar6 = uVar6 | (uVar2 & 1) << (bVar3 & 0x1f);
uVar4 = (int)uVar2 >> 2;
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 1;
uVar5 = uVar5 | ((int)uVar2 >> 1 & 1U) << bVar1;
uVar2 = uVar4;
} while (uVar4 != 0);
}
if (param_3 == 1) {
if (param_5 == 1) {
uVar2 = 0;
uVar6 = (iVar7 + -1) - uVar6;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else if (param_5 < 2) {
if (param_5 != 0) {
return -99999;
}
uVar2 = 0;
uVar6 = (iVar7 + -1) - uVar6;
uVar5 = (iVar7 + -1) - uVar5;
if (uVar5 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else if (param_5 == 2) {
uVar2 = 0;
bVar3 = 0;
for (; uVar5 != 0; uVar5 = (int)uVar5 >> 1) {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else {
if (param_5 != 3) {
return -99999;
}
uVar2 = 0;
uVar5 = (iVar7 + -1) - uVar5;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
}
else if (param_3 < 2) {
if (param_3 != 0) {
return -99999;
}
if (param_5 == 1) {
uVar6 = iVar7 - 1;
uVar2 = 0;
uVar5 = uVar6 - uVar5;
if (uVar5 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else if (param_5 < 2) {
if (param_5 != 0) {
return -99999;
}
uVar2 = 0;
uVar5 = (iVar7 + -1) - uVar5;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else if (param_5 == 2) {
uVar2 = 0;
uVar6 = iVar7 - 1;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else {
if (param_5 != 3) {
return -99999;
}
uVar2 = 0;
bVar3 = 0;
if (uVar5 == 0) {
uVar2 = 0;
}
else {
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
}
else if (param_3 == 2) {
if (param_5 == 1) {
uVar2 = 0;
bVar3 = 0;
for (; uVar5 != 0; uVar5 = (int)uVar5 >> 1) {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else if (param_5 < 2) {
if (param_5 != 0) {
return -99999;
}
uVar2 = 0;
uVar6 = (iVar7 + -1) - uVar6;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else if (param_5 == 2) {
uVar2 = 0;
uVar5 = (iVar7 + -1) - uVar5;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else {
if (param_5 != 3) {
return -99999;
}
uVar2 = 0;
uVar6 = (iVar7 + -1) - uVar6;
uVar5 = (iVar7 + -1) - uVar5;
if (uVar5 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
}
else {
if (param_3 != 3) {
return -99999;
}
if (param_5 == 1) {
uVar5 = iVar7 - 1;
uVar2 = 0;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
else if (param_5 < 2) {
if (param_5 != 0) {
return -99999;
}
uVar2 = 0;
if (uVar5 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else if (param_5 == 2) {
uVar5 = iVar7 - 1;
uVar2 = 0;
uVar6 = uVar5 - uVar6;
if (uVar5 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
if (uVar6 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
}
else {
if (param_5 != 3) {
return -99999;
}
uVar2 = 0;
uVar6 = (iVar7 + -1) - uVar6;
if (uVar6 != 0) {
bVar3 = 0;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar5 != 0) {
bVar3 = 1;
do {
bVar1 = bVar3 & 0x1f;
bVar3 = bVar3 + 2;
uVar2 = uVar2 | (uVar5 & 1) << bVar1;
uVar5 = (int)uVar5 >> 1;
} while (uVar5 != 0);
}
}
}
return -(uVar2 + local_14);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.