GetNodeNeighborNode
0x000c0c50 · 486 bytes · __cdecl
_Z19GetNodeNeighborNodeiiii
Decompiled
undefined (4 params)
/* GetNodeNeighborNode(int, int, int, int) */
int GetNodeNeighborNode(int param_1,int param_2,int param_3,int param_4)
{
byte bVar1;
uint uVar2;
uint uVar3;
uint uVar4;
byte bVar5;
uint uVar6;
uint uVar7;
int iVar8;
iVar8 = -99999;
uVar4 = param_4 - 1;
if (uVar4 < 4) {
iVar8 = *(int *)(CSWTCH_387 + uVar4 * 4);
}
uVar4 = 1 << ((byte)uVar4 & 0x1f);
if (param_2 - iVar8 == 0) {
uVar6 = 0;
uVar7 = 0;
}
else {
bVar5 = 0;
uVar6 = 0;
uVar7 = 0;
uVar2 = param_2 - iVar8;
do {
uVar6 = uVar6 | (uVar2 & 1) << (bVar5 & 0x1f);
uVar3 = (int)uVar2 >> 2;
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 1;
uVar7 = uVar7 | ((int)uVar2 >> 1 & 1U) << bVar1;
uVar2 = uVar3;
} while (uVar3 != 0);
}
if (param_3 == 1) {
uVar7 = uVar7 + 1;
if (uVar7 == uVar4) {
return -2;
}
uVar4 = 0;
if (uVar6 != 0) {
bVar5 = 0;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar7 != 0) {
bVar5 = 1;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar7 & 1) << bVar1;
uVar7 = (int)uVar7 >> 1;
} while (uVar7 != 0);
return uVar4 + iVar8;
}
}
else if (param_3 < 2) {
if (param_3 != 0) {
return -99999;
}
if ((int)uVar6 < 1) {
return -1;
}
uVar4 = 0;
uVar6 = uVar6 - 1;
if (uVar6 != 0) {
bVar5 = 0;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar7 != 0) {
bVar5 = 1;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar7 & 1) << bVar1;
uVar7 = (int)uVar7 >> 1;
} while (uVar7 != 0);
return uVar4 + iVar8;
}
}
else if (param_3 == 2) {
uVar6 = uVar6 + 1;
if (uVar6 == uVar4) {
return -3;
}
uVar4 = 0;
if (uVar6 != 0) {
bVar5 = 0;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar7 != 0) {
bVar5 = 1;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar7 & 1) << bVar1;
uVar7 = (int)uVar7 >> 1;
} while (uVar7 != 0);
return uVar4 + iVar8;
}
}
else {
if (param_3 != 3) {
return -99999;
}
if ((int)uVar7 < 1) {
return -4;
}
uVar7 = uVar7 - 1;
uVar4 = 0;
if (uVar6 != 0) {
bVar5 = 0;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar1;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
if (uVar7 != 0) {
bVar5 = 1;
do {
bVar1 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar7 & 1) << bVar1;
uVar7 = (int)uVar7 >> 1;
} while (uVar7 != 0);
}
}
return uVar4 + iVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.