CCoreDispInfo::GetNodeVertIndexFromParentIndex
0x000bf7a0 · 109 bytes · __thiscall
_ZN13CCoreDispInfo31GetNodeVertIndexFromParentIndexEiii
Decompiled
undefined (4 params)
/* CCoreDispInfo::GetNodeVertIndexFromParentIndex(int, int, int) */
int __thiscall
CCoreDispInfo::GetNodeVertIndexFromParentIndex
(CCoreDispInfo *this,int param_1,int param_2,int param_3)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
iVar4 = 1 << ((byte)*(undefined4 *)(this + 0xc) + ~(byte)param_1 & 0x1f);
iVar3 = (1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f)) + 1;
iVar1 = param_2 / iVar3;
iVar2 = param_2 % iVar3;
if (param_3 == 5) {
iVar2 = iVar2 + iVar4;
iVar1 = iVar1 - iVar4;
}
else if (param_3 < 6) {
iVar2 = iVar2 - iVar4;
iVar1 = iVar1 - iVar4;
if (param_3 != 4) {
return -99999;
}
}
else if (param_3 == 6) {
iVar2 = iVar2 - iVar4;
iVar1 = iVar1 + iVar4;
}
else {
iVar2 = iVar2 + iVar4;
iVar1 = iVar1 + iVar4;
if (param_3 != 7) {
return -99999;
}
}
return iVar1 * iVar3 + iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.