CCoreDispInfo::CalcErrorTermAtNode
0x000bf200 · 961 bytes · __thiscall
_ZN13CCoreDispInfo19CalcErrorTermAtNodeEii
Decompiled
undefined (3 params)
/* CCoreDispInfo::CalcErrorTermAtNode(int, int) */
void __thiscall CCoreDispInfo::CalcErrorTermAtNode(CCoreDispInfo *this,int param_1,int param_2)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
int local_40 [12];
if (*(int *)(this + 0xc) != param_2) {
iVar4 = *(int *)(this + 4);
iVar5 = 0;
iVar6 = param_1 * 0x200 + iVar4;
do {
local_40[iVar5] = *(int *)(iVar6 + 0x20 + iVar5 * 4);
iVar5 = iVar5 + 1;
} while (iVar5 != 8);
iVar5 = *(int *)(this + 0x1b8);
iVar7 = local_40[4] * 0x90 + iVar5;
fVar16 = *(float *)(iVar7 + 0x28);
iVar8 = local_40[5] * 0x90 + iVar5;
fVar9 = *(float *)(iVar8 + 0x30);
fVar14 = *(float *)(iVar8 + 0x2c);
fVar17 = *(float *)(iVar8 + 0x28);
fVar21 = *(float *)(iVar7 + 0x30);
fVar20 = *(float *)(iVar7 + 0x2c);
iVar7 = local_40[0] * 0x90 + iVar5;
fVar12 = *(float *)(iVar7 + 0x28) - (fVar16 + fVar17) * 0.5;
fVar18 = *(float *)(iVar7 + 0x2c) - (fVar20 + fVar14) * 0.5;
fVar10 = *(float *)(iVar7 + 0x30) - (fVar9 + fVar21) * 0.5;
iVar7 = local_40[6] * 0x90 + iVar5;
fVar1 = *(float *)(iVar7 + 0x28);
fVar2 = *(float *)(iVar7 + 0x2c);
fVar3 = *(float *)(iVar7 + 0x30);
fVar19 = SQRT(fVar18 * fVar18 + fVar12 * fVar12 + fVar10 * fVar10);
iVar7 = local_40[1] * 0x90 + iVar5;
fVar11 = *(float *)(iVar7 + 0x28) - (fVar1 + fVar17) * 0.5;
fVar15 = *(float *)(iVar7 + 0x2c) - (fVar14 + fVar2) * 0.5;
fVar13 = *(float *)(iVar7 + 0x30) - (fVar3 + fVar9) * 0.5;
iVar7 = local_40[7] * 0x90 + iVar5;
fVar10 = *(float *)(iVar7 + 0x28);
fVar12 = *(float *)(iVar7 + 0x30);
fVar18 = *(float *)(iVar7 + 0x2c);
fVar11 = SQRT(fVar11 * fVar11 + fVar15 * fVar15 + fVar13 * fVar13);
if (fVar11 <= fVar19) {
fVar11 = fVar19;
}
iVar7 = local_40[2] * 0x90 + iVar5;
fVar15 = *(float *)(iVar7 + 0x28) - (fVar10 + fVar1) * 0.5;
fVar13 = *(float *)(iVar7 + 0x2c) - (fVar2 + fVar18) * 0.5;
fVar19 = *(float *)(iVar7 + 0x30) - (fVar3 + fVar12) * 0.5;
iVar7 = local_40[3] * 0x90 + iVar5;
fVar13 = SQRT(fVar13 * fVar13 + fVar19 * fVar19 + fVar15 * fVar15);
if (fVar11 <= fVar13) {
fVar11 = fVar13;
}
fVar19 = *(float *)(iVar7 + 0x28) - (fVar10 + fVar16) * 0.5;
fVar15 = *(float *)(iVar7 + 0x2c) - (fVar20 + fVar18) * 0.5;
fVar13 = *(float *)(iVar7 + 0x30) - (fVar21 + fVar12) * 0.5;
iVar5 = iVar5 + *(int *)(iVar6 + 0x1c) * 0x90;
fVar13 = SQRT(fVar13 * fVar13 + fVar19 * fVar19 + fVar15 * fVar15);
if (fVar11 <= fVar13) {
fVar11 = fVar13;
}
fVar16 = *(float *)(iVar5 + 0x28) - (fVar1 + fVar16) * 0.5;
fVar20 = *(float *)(iVar5 + 0x2c) - (fVar2 + fVar20) * 0.5;
fVar21 = *(float *)(iVar5 + 0x30) - (fVar3 + fVar21) * 0.5;
fVar16 = SQRT(fVar20 * fVar20 + fVar16 * fVar16 + fVar21 * fVar21);
if (fVar11 <= fVar16) {
fVar11 = fVar16;
}
iVar7 = 0;
fVar14 = *(float *)(iVar5 + 0x2c) - (fVar18 + fVar14) * 0.5;
fVar17 = *(float *)(iVar5 + 0x28) - (fVar10 + fVar17) * 0.5;
fVar9 = *(float *)(iVar5 + 0x30) - (fVar12 + fVar9) * 0.5;
fVar16 = 0.0;
fVar9 = SQRT(fVar14 * fVar14 + fVar17 * fVar17 + fVar9 * fVar9);
if (fVar11 <= fVar9) {
fVar11 = fVar9;
}
do {
fVar9 = *(float *)(iVar4 + param_1 * 0x800 + 0x218 + iVar7);
if (fVar16 <= fVar9) {
fVar16 = fVar9;
}
iVar7 = iVar7 + 0x200;
} while (iVar7 != 0x800);
*(float *)(iVar6 + 0x18) = fVar11 + fVar16;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.