CCoreDispInfo::GetMaxErrorFromChildren
0x000bf1b0 · 65 bytes · __thiscall
_ZN13CCoreDispInfo23GetMaxErrorFromChildrenEii
Decompiled
undefined (3 params)
/* CCoreDispInfo::GetMaxErrorFromChildren(int, int) */
longdouble __thiscall
CCoreDispInfo::GetMaxErrorFromChildren(CCoreDispInfo *this,int param_1,int param_2)
{
float fVar1;
int iVar2;
float fVar3;
fVar3 = 0.0;
if (*(int *)(this + 0xc) != param_2) {
fVar3 = 0.0;
iVar2 = 0;
do {
fVar1 = *(float *)(param_1 * 0x800 + *(int *)(this + 4) + 0x218 + iVar2);
if (fVar3 <= fVar1) {
fVar3 = fVar1;
}
iVar2 = iVar2 + 0x200;
} while (iVar2 != 0x800);
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.