L L4D2node

CCoreDispInfo::CalcBoundingBoxAtNode

0x000bee70 · 803 bytes · __thiscall

_ZN13CCoreDispInfo21CalcBoundingBoxAtNodeEi

Decompiled

undefined (2 params)

/* CCoreDispInfo::CalcBoundingBoxAtNode(int) */

void __thiscall CCoreDispInfo::CalcBoundingBoxAtNode(CCoreDispInfo *this,int param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  int iVar5;
  float *pfVar6;
  int iVar7;
  float local_44;
  float local_3c;
  float local_38;
  float local_34;
  float local_28;
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  
  iVar7 = 1;
  if (((param_1 != 0) && (iVar7 = 2, 4 < param_1)) && (iVar7 = 3, 0x14 < param_1)) {
    iVar7 = (uint)(param_1 < 0x55) * 5 + -1;
  }
  iVar5 = param_1 * 0x200;
  pfVar6 = (float *)(*(int *)(this + 4) + iVar5);
  fVar3 = pfVar6[7];
  if (*(int *)(this + 0xc) == iVar7) {
    iVar7 = *(int *)(this + 0x1b8);
    iVar5 = (int)fVar3 * 0x90 + iVar7;
    local_44 = *(float *)(iVar5 + 0x30);
    local_28 = *(float *)(iVar5 + 0x28);
    local_24 = *(float *)(iVar5 + 0x2c);
    local_1c = local_28;
    local_3c = local_44;
    local_38 = local_24;
  }
  else {
    CalcMinMaxBoundingBoxAtNode(this,param_1,(Vector *)&local_28,(Vector *)&local_1c);
    iVar7 = *(int *)(this + 0x1b8);
    iVar4 = (int)fVar3 * 0x90 + iVar7;
    fVar3 = *(float *)(iVar4 + 0x28);
    local_3c = *(float *)(iVar4 + 0x30);
    if (fVar3 <= local_28) {
      local_28 = fVar3;
    }
    local_38 = *(float *)(iVar4 + 0x2c);
    if (local_38 <= local_24) {
      local_24 = local_38;
    }
    local_44 = local_20;
    if (local_3c <= local_20) {
      local_44 = local_3c;
    }
    if (local_1c < fVar3) {
      local_1c = fVar3;
    }
    if (local_38 <= local_18) {
      local_38 = local_18;
    }
    if (local_14 < local_3c) {
      pfVar6 = (float *)(iVar5 + *(int *)(this + 4));
    }
    else {
      pfVar6 = (float *)(iVar5 + *(int *)(this + 4));
      local_3c = local_14;
    }
  }
  iVar5 = 0;
  local_34 = local_38;
  do {
    iVar4 = iVar5 + 8;
    iVar5 = iVar5 + 1;
    iVar4 = (int)pfVar6[iVar4] * 0x90 + iVar7;
    fVar3 = *(float *)(iVar4 + 0x28);
    if (fVar3 <= local_28) {
      local_28 = fVar3;
    }
    fVar1 = *(float *)(iVar4 + 0x2c);
    fVar2 = *(float *)(iVar4 + 0x30);
    local_24 = (float)(~-(uint)(local_24 <= fVar1) & (uint)fVar1 |
                      (uint)local_24 & -(uint)(local_24 <= fVar1));
    local_44 = (float)(~-(uint)(local_44 <= fVar2) & (uint)fVar2 |
                      (uint)local_44 & -(uint)(local_44 <= fVar2));
    local_1c = (float)(~-(uint)(fVar3 <= local_1c) & (uint)fVar3 |
                      (uint)local_1c & -(uint)(fVar3 <= local_1c));
    local_34 = (float)(~-(uint)(fVar1 <= local_34) & (uint)fVar1 |
                      (uint)local_34 & -(uint)(fVar1 <= local_34));
    local_3c = (float)(~-(uint)(fVar2 <= local_3c) & (uint)fVar2 |
                      (uint)local_3c & -(uint)(fVar2 <= local_3c));
  } while (iVar5 != 8);
  *pfVar6 = local_28;
  pfVar6[1] = local_24;
  pfVar6[2] = local_44;
  pfVar6[3] = local_1c;
  pfVar6[4] = local_34;
  pfVar6[5] = local_3c;
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
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