CCoreDispInfo::~CCoreDispInfo
0x000be140 · 96 bytes · __thiscall
_ZN13CCoreDispInfoD2Ev
Decompiled
undefined (1 param)
/* CCoreDispInfo::~CCoreDispInfo() */
void __thiscall CCoreDispInfo::~CCoreDispInfo(CCoreDispInfo *this)
{
*(undefined ***)this = &PTR_GetPowerInfo_002a27d8;
if (*(void **)(this + 0x1b8) != (void *)0x0) {
operator_delete__(*(void **)(this + 0x1b8));
}
if (*(void **)(this + 0x1c4) != (void *)0x0) {
operator_delete__(*(void **)(this + 0x1c4));
}
if (*(void **)(this + 4) != (void *)0x0) {
operator_delete__(*(void **)(this + 4));
}
if (*(void **)(this + 0x1bc) != (void *)0x0) {
operator_delete__(*(void **)(this + 0x1bc));
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.