CCoreDispInfo::CCoreDispInfo
0x000be080 · 180 bytes · __thiscall
_ZN13CCoreDispInfoC2Ev
Decompiled
undefined (1 param)
/* CCoreDispInfo::CCoreDispInfo() */
void __thiscall CCoreDispInfo::CCoreDispInfo(CCoreDispInfo *this)
{
int iVar1;
CCoreDispInfo *pCVar2;
byte bVar3;
bVar3 = 0;
*(undefined ***)this = &PTR_GetPowerInfo_002a27d8;
CCoreDispSurface::Init((CCoreDispSurface *)(this + 0x10));
pCVar2 = this + 0x1dc;
for (iVar1 = 10; iVar1 != 0; iVar1 = iVar1 + -1) {
*(undefined4 *)pCVar2 = 0;
pCVar2 = pCVar2 + (uint)bVar3 * -8 + 4;
}
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 0x1b8) = 0;
*(undefined4 *)(this + 0x1c4) = 0;
*(undefined4 *)(this + 0x1bc) = 0;
CCoreDispSurface::Init((CCoreDispSurface *)(this + 0x10));
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0x1c0) = 0;
*(undefined4 *)(this + 0x1c8) = 0;
this[0x1cc] = (CCoreDispInfo)0x0;
*(undefined4 *)(this + 0x1d0) = 0;
*(undefined4 *)(this + 0x1d4) = 0;
*(undefined4 *)(this + 0x1d8) = 0;
*(undefined4 *)(this + 0x204) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.