L L4D2node

GetDispNodeTriVerts

0x000bdd70 · 767 bytes · __cdecl

_Z19GetDispNodeTriVertsP13CCoreDispInfoiiR6VectorS2_S2_

Decompiled

undefined (6 params)

/* GetDispNodeTriVerts(CCoreDispInfo*, int, int, Vector&, Vector&, Vector&) */

void GetDispNodeTriVerts(CCoreDispInfo *param_1,int param_2,int param_3,Vector *param_4,
                        Vector *param_5,Vector *param_6)

{
  int iVar1;
  int iVar2;
  
  iVar1 = param_2 * 0x200 + *(int *)(param_1 + 4);
  switch(param_3) {
  case 0:
    iVar2 = *(int *)(iVar1 + 0x30) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x20) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x2c);
    break;
  case 1:
    iVar2 = *(int *)(iVar1 + 0x2c) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x20);
    goto LAB_000bdf1f;
  case 2:
    iVar2 = *(int *)(iVar1 + 0x2c) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x1c) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x34);
    break;
  case 3:
    iVar2 = *(int *)(iVar1 + 0x34) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x1c);
    goto LAB_000bddcf;
  case 4:
    iVar2 = *(int *)(iVar1 + 0x20) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x38);
LAB_000bdf1f:
    iVar2 = iVar2 * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x1c);
    break;
  case 5:
    iVar2 = *(int *)(iVar1 + 0x1c) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x38) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x24);
    break;
  case 6:
    iVar2 = *(int *)(iVar1 + 0x1c) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x24);
LAB_000bddcf:
    iVar2 = iVar2 * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x28);
    break;
  case 7:
    iVar2 = *(int *)(iVar1 + 0x28) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_4 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar2 = *(int *)(iVar1 + 0x24) * 0x90 + *(int *)(param_1 + 0x1b8);
    *(undefined4 *)param_5 = *(undefined4 *)(iVar2 + 0x28);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar2 + 0x2c);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar2 + 0x30);
    iVar1 = *(int *)(iVar1 + 0x3c);
    break;
  default:
    goto switchD_000bdd97_default;
  }
  iVar1 = iVar1 * 0x90 + *(int *)(param_1 + 0x1b8);
  *(undefined4 *)param_6 = *(undefined4 *)(iVar1 + 0x28);
  *(undefined4 *)(param_6 + 4) = *(undefined4 *)(iVar1 + 0x2c);
  *(undefined4 *)(param_6 + 8) = *(undefined4 *)(iVar1 + 0x30);
switchD_000bdd97_default:
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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