L L4D2node

CCoreDispSurface::LongestInU

0x000bd870 · 286 bytes · __thiscall

_ZN16CCoreDispSurface10LongestInUERK6VectorS2_

Decompiled

undefined (3 params)

/* CCoreDispSurface::LongestInU(Vector const&, Vector const&) */

bool __thiscall CCoreDispSurface::LongestInU(CCoreDispSurface *this,Vector *param_1,Vector *param_2)

{
  float fVar1;
  int iVar2;
  uint uVar3;
  float fVar5;
  float fVar6;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30 [5];
  float afStack_1c [6];
  uint uVar4;
  
  local_44 = *(float *)param_1;
  local_40 = *(float *)(param_1 + 4);
  local_3c = *(float *)(param_1 + 8);
  local_38 = *(float *)param_2;
  local_34 = *(float *)(param_2 + 4);
  local_30[0] = *(float *)(param_2 + 8);
  VectorNormalize((Vector *)&local_44);
  VectorNormalize((Vector *)&local_38);
  iVar2 = 0;
  do {
    fVar5 = *(float *)(this + 8);
    fVar6 = *(float *)(this + 0xc);
    fVar1 = *(float *)(this + 0x10);
    local_30[iVar2 + 1] = fVar6 * local_40 + fVar5 * local_44 + fVar1 * local_3c;
    local_30[iVar2 + 5] = fVar6 * local_34 + fVar5 * local_38 + fVar1 * local_30[0];
    iVar2 = iVar2 + 1;
    this = this + 0xc;
  } while (iVar2 != 4);
  fVar5 = 0.0;
  fVar6 = 0.0;
  uVar4 = 0;
  do {
    uVar3 = uVar4 + 1;
    if (fVar6 <= ABS(local_30[(uVar3 & 3) + 1] - local_30[uVar3])) {
      fVar6 = ABS(local_30[(uVar3 & 3) + 1] - local_30[uVar3]);
    }
    if (fVar5 <= ABS(local_30[(uVar3 & 3) + 5] - local_30[uVar4 + 5])) {
      fVar5 = ABS(local_30[(uVar3 & 3) + 5] - local_30[uVar4 + 5]);
    }
    uVar4 = uVar3;
  } while (uVar3 != 4);
  return fVar5 <= fVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)