L L4D2node

CCoreDispSurface::AdjustSurfPointData

0x000bd6e0 · 391 bytes · __thiscall

_ZN16CCoreDispSurface19AdjustSurfPointDataEv

Decompiled

undefined (1 param)

/* CCoreDispSurface::AdjustSurfPointData() */

void __thiscall CCoreDispSurface::AdjustSurfPointData(CCoreDispSurface *this)

{
  CCoreDispSurface *pCVar1;
  int iVar2;
  undefined4 *puVar3;
  int iVar4;
  undefined4 *puVar5;
  CCoreDispSurface *pCVar6;
  undefined4 *local_a4;
  undefined4 auStack_a0 [4];
  undefined4 local_90 [8];
  undefined4 local_70 [12];
  undefined4 local_40 [12];
  
  iVar2 = 0;
  pCVar1 = this;
  puVar3 = local_40;
  puVar5 = local_70;
  pCVar6 = this;
  local_a4 = local_90;
  do {
    *puVar5 = *(undefined4 *)(pCVar1 + 8);
    puVar5[1] = *(undefined4 *)(pCVar1 + 0xc);
    puVar5[2] = *(undefined4 *)(pCVar1 + 0x10);
    *puVar3 = *(undefined4 *)(pCVar1 + 0x38);
    puVar3[1] = *(undefined4 *)(pCVar1 + 0x3c);
    puVar3[2] = *(undefined4 *)(pCVar1 + 0x40);
    *local_a4 = *(undefined4 *)(pCVar6 + 0x68);
    local_a4[1] = *(undefined4 *)(pCVar6 + 0x6c);
    auStack_a0[iVar2] = *(undefined4 *)(this + iVar2 * 4 + 0x108);
    iVar2 = iVar2 + 1;
    pCVar1 = pCVar1 + 0xc;
    puVar3 = puVar3 + 3;
    puVar5 = puVar5 + 3;
    pCVar6 = pCVar6 + 8;
    local_a4 = local_a4 + 2;
  } while (iVar2 != 4);
  iVar2 = 0;
  pCVar1 = this;
  do {
    iVar4 = (*(int *)(this + 0x198) + iVar2) % 4;
    *(undefined4 *)(pCVar1 + 8) = local_70[iVar4 * 3];
    *(undefined4 *)(pCVar1 + 0xc) = local_70[iVar4 * 3 + 1];
    *(undefined4 *)(pCVar1 + 0x10) = local_70[iVar4 * 3 + 2];
    iVar4 = (*(int *)(this + 0x198) + iVar2) % 4;
    *(undefined4 *)(pCVar1 + 0x38) = local_40[iVar4 * 3];
    *(undefined4 *)(pCVar1 + 0x3c) = local_40[iVar4 * 3 + 1];
    *(undefined4 *)(pCVar1 + 0x40) = local_40[iVar4 * 3 + 2];
    iVar4 = (*(int *)(this + 0x198) + iVar2) % 4;
    *(undefined4 *)(this + iVar2 * 8 + 0x68) = local_90[iVar4 * 2];
    *(undefined4 *)(this + iVar2 * 8 + 0x6c) = local_90[iVar4 * 2 + 1];
    *(undefined4 *)(this + iVar2 * 4 + 0x108) = auStack_a0[iVar2];
    iVar2 = iVar2 + 1;
    pCVar1 = pCVar1 + 0xc;
  } while (iVar2 != 4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)