CCoreDispSurface::GeneratePointStartIndexFromMappingAxes
0x000bd3e0 · 388 bytes · __thiscall
_ZN16CCoreDispSurface38GeneratePointStartIndexFromMappingAxesERK6VectorS2_
Decompiled
undefined (3 params)
/* CCoreDispSurface::GeneratePointStartIndexFromMappingAxes(Vector const&, Vector const&) */
void __thiscall
CCoreDispSurface::GeneratePointStartIndexFromMappingAxes
(CCoreDispSurface *this,Vector *param_1,Vector *param_2)
{
float fVar1;
int iVar2;
int iVar3;
int iVar4;
CCoreDispSurface *pCVar5;
int *piVar6;
int iVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
int local_24 [5];
if (*(int *)(this + 0x198) != -1) {
return;
}
local_24[0] = 0;
fVar11 = *(float *)param_2;
fVar9 = *(float *)(param_2 + 4);
fVar1 = *(float *)(param_2 + 8);
iVar2 = *(int *)(this + 4);
if (iVar2 < 2) {
local_24[0] = 0;
}
else {
iVar7 = 1;
iVar3 = 1;
pCVar5 = this;
fVar10 = *(float *)(this + 0xc) * fVar9 + *(float *)(this + 8) * fVar11 +
*(float *)(this + 0x10) * fVar1;
LAB_000bd471:
do {
iVar4 = iVar3;
fVar8 = *(float *)(pCVar5 + 0x18) * fVar9 + *(float *)(pCVar5 + 0x14) * fVar11 +
*(float *)(pCVar5 + 0x1c) * fVar1;
if (ABS(fVar8 - fVar10) < 0.1) {
local_24[iVar7] = iVar4;
iVar7 = iVar7 + 1;
}
else if (fVar8 < fVar10) {
pCVar5 = pCVar5 + 0xc;
iVar7 = 1;
iVar3 = iVar4 + 1;
fVar10 = fVar8;
local_24[0] = iVar4;
if (iVar4 + 1 == iVar2) break;
goto LAB_000bd471;
}
pCVar5 = pCVar5 + 0xc;
iVar3 = iVar4 + 1;
} while (iVar4 + 1 != iVar2);
fVar11 = *(float *)(this + local_24[0] * 0xc + 0xc) * *(float *)(param_1 + 4) +
*(float *)(this + local_24[0] * 0xc + 8) * *(float *)param_1 +
*(float *)(this + local_24[0] * 0xc + 0x10) * *(float *)(param_1 + 8);
if (iVar7 != 1) {
piVar6 = local_24 + 1;
do {
iVar2 = *piVar6;
fVar9 = *(float *)(this + iVar2 * 0xc + 0xc) * *(float *)(param_1 + 4) +
*(float *)(this + iVar2 * 0xc + 8) * *(float *)param_1 +
*(float *)(this + iVar2 * 0xc + 0x10) * *(float *)(param_1 + 8);
if (fVar9 < fVar11) {
local_24[0] = iVar2;
fVar11 = fVar9;
}
piVar6 = piVar6 + 1;
} while (piVar6 != local_24 + iVar7);
}
}
*(int *)(this + 0x198) = local_24[0];
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.