CalcBarycentricCooefs
0x000bcee0 · 789 bytes · __cdecl
_Z21CalcBarycentricCooefsRK6VectorS1_S1_S1_RfS2_S2_
Decompiled
undefined (7 params)
/* CalcBarycentricCooefs(Vector const&, Vector const&, Vector const&, Vector const&, float&, float&,
float&) */
undefined4
CalcBarycentricCooefs
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float *param_5,
float *param_6,float *param_7)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_20;
fVar4 = *(float *)param_3 - *(float *)param_1;
fVar7 = *(float *)param_2 - *(float *)param_1;
fVar5 = *(float *)(param_3 + 4) - *(float *)(param_1 + 4);
fVar3 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
fVar2 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
fVar6 = *(float *)(param_3 + 8) - *(float *)(param_1 + 8);
fVar1 = fVar6 * fVar3 - fVar5 * fVar2;
fVar2 = fVar2 * fVar4 - fVar6 * fVar7;
fVar3 = fVar7 * fVar5 - fVar4 * fVar3;
local_20 = SQRT(fVar1 * fVar1 + fVar3 * fVar3 + fVar2 * fVar2) * 0.5;
if (local_20 == 0.0) {
local_20 = 0.0;
}
else {
local_20 = 0.5 / local_20;
}
fVar5 = *(float *)param_3 - *(float *)param_4;
fVar3 = *(float *)param_2 - *(float *)param_4;
fVar4 = *(float *)(param_3 + 4) - *(float *)(param_4 + 4);
fVar7 = *(float *)(param_2 + 8) - *(float *)(param_4 + 8);
fVar2 = *(float *)(param_2 + 4) - *(float *)(param_4 + 4);
fVar6 = *(float *)(param_3 + 8) - *(float *)(param_4 + 8);
fVar1 = fVar6 * fVar2 - fVar4 * fVar7;
fVar6 = fVar7 * fVar5 - fVar6 * fVar3;
fVar2 = fVar3 * fVar4 - fVar2 * fVar5;
*param_5 = SQRT(fVar6 * fVar6 + fVar1 * fVar1 + fVar2 * fVar2) * local_20;
fVar4 = *(float *)param_3 - *(float *)param_4;
fVar3 = *(float *)param_1 - *(float *)param_4;
fVar2 = *(float *)(param_3 + 4) - *(float *)(param_4 + 4);
fVar5 = *(float *)(param_1 + 4) - *(float *)(param_4 + 4);
fVar6 = *(float *)(param_1 + 8) - *(float *)(param_4 + 8);
fVar7 = *(float *)(param_3 + 8) - *(float *)(param_4 + 8);
fVar1 = fVar6 * fVar2 - fVar5 * fVar7;
fVar6 = fVar7 * fVar3 - fVar6 * fVar4;
fVar2 = fVar4 * fVar5 - fVar2 * fVar3;
*param_6 = SQRT(fVar6 * fVar6 + fVar1 * fVar1 + fVar2 * fVar2) * local_20;
fVar4 = *(float *)param_1 - *(float *)param_4;
fVar3 = *(float *)param_2 - *(float *)param_4;
fVar2 = *(float *)(param_1 + 4) - *(float *)(param_4 + 4);
fVar5 = *(float *)(param_2 + 4) - *(float *)(param_4 + 4);
fVar6 = *(float *)(param_2 + 8) - *(float *)(param_4 + 8);
fVar7 = *(float *)(param_1 + 8) - *(float *)(param_4 + 8);
fVar1 = fVar6 * fVar2 - fVar5 * fVar7;
fVar6 = fVar7 * fVar3 - fVar6 * fVar4;
fVar2 = fVar4 * fVar5 - fVar2 * fVar3;
local_20 = SQRT(fVar6 * fVar6 + fVar1 * fVar1 + fVar2 * fVar2) * local_20;
*param_7 = local_20;
fVar1 = ABS(((1.0 - *param_6) - *param_5) - local_20);
return CONCAT31((int3)((uint)fVar1 >> 8),fVar1 < 0.001);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.