CBSPTreeData::NewHandle
0x000bc210 · 464 bytes · __thiscall
_ZN12CBSPTreeData9NewHandleEi
Decompiled
undefined (2 params)
/* CBSPTreeData::NewHandle(int) */
uint __thiscall CBSPTreeData::NewHandle(CBSPTreeData *this,int param_1)
{
ushort uVar1;
int iVar2;
uint uVar3;
uint uVar4;
uint uVar5;
undefined2 uVar6;
uint uVar7;
int iVar8;
uint uVar9;
uVar1 = *(ushort *)(this + 0x2c);
uVar7 = (uint)uVar1;
uVar3 = uVar7;
if (uVar1 == 0xffff) {
iVar2 = *(int *)(this + 0x20);
if ((int)(uint)*(ushort *)(this + 0x32) < iVar2) {
uVar5 = *(ushort *)(this + 0x32) + 1;
uVar4 = 0xffff;
uVar9 = uVar5 & 0xffff;
if ((int)uVar9 < iVar2) {
uVar4 = uVar9;
uVar3 = uVar5;
}
}
else {
uVar4 = 0;
if (iVar2 < 1) {
uVar4 = 0xffff;
}
uVar3 = (0 < iVar2) - 1;
}
if ((int)uVar4 < iVar2) {
LAB_000bc335:
if ((short)uVar3 != -1) {
uVar7 = uVar3 & 0xffff;
*(short *)(this + 0x32) = (short)uVar3;
*(short *)(this + 0x30) = *(short *)(this + 0x30) + 1;
iVar8 = uVar7 * 0xc;
iVar2 = *(int *)(this + 0x1c) + iVar8;
goto LAB_000bc246;
}
if (CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount < 10) {
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount =
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
}
iVar2 = *(int *)(this + 0x1c);
}
else {
CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>::
Grow((CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>
*)(this + 0x1c),1);
iVar8 = *(int *)(this + 0x20);
iVar2 = *(int *)(this + 0x1c);
*(int *)(this + 0x34) = iVar2;
if ((int)(uint)*(ushort *)(this + 0x32) < iVar8) {
uVar1 = *(ushort *)(this + 0x32) + 1;
uVar5 = (uint)uVar1;
uVar4 = 0xffff;
if ((int)uVar5 < iVar8) {
uVar4 = uVar5;
}
uVar3 = (uint)uVar1;
if (iVar8 <= (int)uVar5) {
uVar3 = uVar7;
}
}
else {
uVar4 = 0;
if (iVar8 < 1) {
uVar4 = 0xffff;
}
uVar3 = (0 < iVar8) - 1;
}
if ((int)uVar4 < iVar8) goto LAB_000bc335;
if (CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount < 10) {
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount =
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
iVar2 = *(int *)(this + 0x1c);
}
}
iVar8 = 0xbfff4;
uVar3 = 0xffffffff;
}
else {
uVar7 = (uint)uVar1;
iVar8 = uVar7 * 0xc;
iVar2 = *(int *)(this + 0x1c) + iVar8;
*(undefined2 *)(this + 0x2c) = *(undefined2 *)(iVar2 + 10);
LAB_000bc246:
uVar6 = (undefined2)uVar3;
*(undefined2 *)(iVar2 + 10) = uVar6;
*(undefined2 *)(*(int *)(this + 0x1c) + 8 + iVar8) = uVar6;
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
*)(this + 0x1c),(ushort)uVar7);
iVar2 = *(int *)(this + 0x1c);
*(undefined2 *)(iVar2 + iVar8 + 10) = 0xffff;
uVar1 = *(ushort *)(this + 0x2a);
*(ushort *)(iVar2 + iVar8 + 8) = uVar1;
*(undefined2 *)(this + 0x2a) = uVar6;
if (uVar1 == 0xffff) {
*(undefined2 *)(this + 0x28) = uVar6;
}
else {
*(undefined2 *)(*(int *)(this + 0x1c) + (uint)uVar1 * 0xc + 10) = uVar6;
}
*(short *)(this + 0x2e) = *(short *)(this + 0x2e) + 1;
iVar2 = *(int *)(this + 0x1c);
}
*(int *)(iVar2 + iVar8) = param_1;
*(undefined2 *)(*(int *)(this + 0x1c) + 4 + iVar8) = 0xffff;
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.