CBSPTreeData::Remove
0x000bbc70 · 111 bytes · __thiscall
_ZN12CBSPTreeData6RemoveEt
Decompiled
undefined (2 params)
/* CBSPTreeData::Remove(unsigned short) */
void __thiscall CBSPTreeData::Remove(CBSPTreeData *this,ushort param_1)
{
int iVar1;
int iVar2;
if (((int)(uint)param_1 < *(int *)(this + 0x20)) && (param_1 <= *(ushort *)(this + 0x32))) {
iVar1 = (uint)param_1 * 0xc;
iVar2 = *(int *)(this + 0x1c) + iVar1;
if ((param_1 != *(ushort *)(iVar2 + 8)) || (param_1 == *(ushort *)(iVar2 + 10))) {
RemoveFromTree(this,param_1);
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
*)(this + 0x1c),param_1);
*(undefined2 *)(*(int *)(this + 0x1c) + 10 + iVar1) = *(undefined2 *)(this + 0x2c);
*(ushort *)(this + 0x2c) = param_1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.