L L4D2node

CBSPTreeData::~CBSPTreeData

0x000bbac0 · 126 bytes · __thiscall

_ZN12CBSPTreeDataD2Ev

Decompiled

undefined (1 param)

/* CBSPTreeData::~CBSPTreeData() */

void __thiscall CBSPTreeData::~CBSPTreeData(CBSPTreeData *this)

{
  *(undefined ***)this = &PTR__CBSPTreeData_002a26e8;
  *(undefined **)(this + 4) = &DAT_002a2728;
  CUtlLinkedList<CBSPTreeData::HandleInLeaf_t,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CBSPTreeData::HandleInLeaf_t,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>>
               *)(this + 0x54));
  CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>
              *)(this + 0x54));
  CUtlLinkedList<unsigned_short,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<unsigned_short,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
               *)(this + 0x38));
  CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short> *)
             (this + 0x38));
  CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
               *)(this + 0x1c));
  CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>
              *)(this + 0x1c));
  *(undefined4 *)(this + 0x14) = 0;
  CUtlMemory<CBSPTreeData::Leaf_t,int>::Purge((CUtlMemory<CBSPTreeData::Leaf_t,int> *)(this + 8));
  *(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
  CUtlMemory<CBSPTreeData::Leaf_t,int>::Purge((CUtlMemory<CBSPTreeData::Leaf_t,int> *)(this + 8));
  *(undefined ***)this = &PTR__IBSPTreeData_002a26a8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)