CBSPTreeData::Shutdown
0x000bba00 · 189 bytes · __thiscall
_ZN12CBSPTreeData8ShutdownEv
Decompiled
undefined (1 param)
/* CBSPTreeData::Shutdown() */
void __thiscall CBSPTreeData::Shutdown(CBSPTreeData *this)
{
CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CBSPTreeData::HandleInfo_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>>
*)(this + 0x1c));
CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInfo_t,unsigned_short>,unsigned_short>
*)(this + 0x1c));
*(undefined2 *)(this + 0x2c) = 0xffff;
*(undefined2 *)(this + 0x30) = 0;
*(undefined2 *)(this + 0x32) = 0xffff;
*(undefined4 *)(this + 0x34) = *(undefined4 *)(this + 0x1c);
CUtlLinkedList<unsigned_short,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<unsigned_short,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
*)(this + 0x38));
CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short> *)
(this + 0x38));
*(undefined2 *)(this + 0x48) = 0xffff;
*(undefined2 *)(this + 0x4c) = 0;
*(undefined2 *)(this + 0x4e) = 0xffff;
*(undefined4 *)(this + 0x50) = *(undefined4 *)(this + 0x38);
CUtlLinkedList<CBSPTreeData::HandleInLeaf_t,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CBSPTreeData::HandleInLeaf_t,unsigned_short,true,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>>
*)(this + 0x54));
CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<CBSPTreeData::HandleInLeaf_t,unsigned_short>,unsigned_short>
*)(this + 0x54));
*(undefined4 *)(this + 0x14) = 0;
*(undefined2 *)(this + 100) = 0xffff;
*(undefined2 *)(this + 0x68) = 0;
*(undefined2 *)(this + 0x6a) = 0xffff;
*(undefined4 *)(this + 0x6c) = *(undefined4 *)(this + 0x54);
CUtlMemory<CBSPTreeData::Leaf_t,int>::Purge((CUtlMemory<CBSPTreeData::Leaf_t,int> *)(this + 8));
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.