CBSPTreeData::Init
0x000bb820 · 433 bytes · __thiscall
_ZN12CBSPTreeData4InitEP13ISpatialQuery
Decompiled
undefined (2 params)
/* CBSPTreeData::Init(ISpatialQuery*) */
void __thiscall CBSPTreeData::Init(CBSPTreeData *this,ISpatialQuery *param_1)
{
void *pvVar1;
int iVar2;
undefined2 local_1e [7];
*(ISpatialQuery **)(this + 0x70) = param_1;
if ((*(int *)(this + 0x20) < 0x400) && (-1 < *(int *)(this + 0x24))) {
*(undefined4 *)(this + 0x20) = 0x400;
if (*(void **)(this + 0x1c) == (void *)0x0) {
pvVar1 = malloc(0x3000);
*(void **)(this + 0x1c) = pvVar1;
goto LAB_000bb8b3;
}
pvVar1 = realloc(*(void **)(this + 0x1c),0x3000);
*(void **)(this + 0x1c) = pvVar1;
*(void **)(this + 0x34) = pvVar1;
if (*(int *)(this + 0x3c) < 0x400) goto LAB_000bb8bf;
LAB_000bb873:
pvVar1 = *(void **)(this + 0x38);
}
else {
pvVar1 = *(void **)(this + 0x1c);
LAB_000bb8b3:
*(void **)(this + 0x34) = pvVar1;
if (0x3ff < *(int *)(this + 0x3c)) goto LAB_000bb873;
LAB_000bb8bf:
if (*(int *)(this + 0x40) < 0) goto LAB_000bb873;
*(undefined4 *)(this + 0x3c) = 0x400;
if (*(void **)(this + 0x38) != (void *)0x0) {
pvVar1 = realloc(*(void **)(this + 0x38),0x1800);
iVar2 = *(int *)(this + 0x58);
*(void **)(this + 0x38) = pvVar1;
*(void **)(this + 0x50) = pvVar1;
goto joined_r0x000bb8f5;
}
pvVar1 = malloc(0x1800);
*(void **)(this + 0x38) = pvVar1;
}
iVar2 = *(int *)(this + 0x58);
*(void **)(this + 0x50) = pvVar1;
joined_r0x000bb8f5:
if ((iVar2 < 0x400) && (-1 < *(int *)(this + 0x5c))) {
*(undefined4 *)(this + 0x58) = 0x400;
if (*(void **)(this + 0x54) == (void *)0x0) {
pvVar1 = malloc(0x3000);
*(void **)(this + 0x54) = pvVar1;
}
else {
pvVar1 = realloc(*(void **)(this + 0x54),0x3000);
*(void **)(this + 0x54) = pvVar1;
}
}
else {
pvVar1 = *(void **)(this + 0x54);
}
*(void **)(this + 0x6c) = pvVar1;
iVar2 = (**(code **)**(undefined4 **)(this + 0x70))(*(undefined4 **)(this + 0x70));
if ((*(int *)(this + 0xc) < iVar2) && (-1 < *(int *)(this + 0x10))) {
*(int *)(this + 0xc) = iVar2;
if (*(void **)(this + 8) == (void *)0x0) {
pvVar1 = malloc(iVar2 * 2);
*(void **)(this + 8) = pvVar1;
}
else {
pvVar1 = realloc(*(void **)(this + 8),iVar2 * 2);
*(void **)(this + 8) = pvVar1;
}
}
else {
pvVar1 = *(void **)(this + 8);
}
*(void **)(this + 0x18) = pvVar1;
iVar2 = iVar2 + -1;
local_1e[0] = 0xffff;
if (-1 < iVar2) {
do {
iVar2 = iVar2 + -1;
CUtlVector<CBSPTreeData::Leaf_t,CUtlMemory<CBSPTreeData::Leaf_t,int>>::InsertBefore
((CUtlVector<CBSPTreeData::Leaf_t,CUtlMemory<CBSPTreeData::Leaf_t,int>> *)(this + 8)
,*(int *)(this + 0x14),(Leaf_t *)local_1e);
} while (iVar2 != -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.