L L4D2node

CreateBSPTreeData

0x000bb770 · 37 bytes · unknown

_Z17CreateBSPTreeDatav

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateBSPTreeData() */

CBSPTreeData * CreateBSPTreeData(void)

{
  CBSPTreeData *this;
  
  this = operator_new(0x74);
  CBSPTreeData::CBSPTreeData(this);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)