L L4D2node

CBlockingUDPSocket::~CBlockingUDPSocket

0x000bb190 · 43 bytes · __thiscall

_ZN18CBlockingUDPSocketD1Ev

Decompiled

undefined (1 param)

/* CBlockingUDPSocket::~CBlockingUDPSocket() */

void __thiscall CBlockingUDPSocket::~CBlockingUDPSocket(CBlockingUDPSocket *this)

{
  *(undefined ***)this = &PTR__CBlockingUDPSocket_002a2580;
  operator_delete(*(void **)(this + 4));
  close(*(int *)(this + 0x14));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)