CLC_CmdKeyValues::~CLC_CmdKeyValues
0x000b9f60 · 57 bytes · __thiscall
_ZN16CLC_CmdKeyValuesD0Ev
Decompiled
undefined (1 param)
/* CLC_CmdKeyValues::~CLC_CmdKeyValues() */
void __thiscall CLC_CmdKeyValues::~CLC_CmdKeyValues(CLC_CmdKeyValues *this)
{
*(undefined ***)this = &PTR__Base_CmdKeyValues_002a1648;
if (*(int *)(this + 0x48) != 0) {
KeyValues::deleteThis();
}
*(undefined4 *)(this + 0x48) = 0;
*(undefined ***)this = &PTR__INetMessage_002a1188;
free(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.