L L4D2node

CLC_Move::~CLC_Move

0x000b9e60 · 18 bytes · __thiscall

_ZN8CLC_MoveD0Ev

Decompiled

undefined (1 param)

/* CLC_Move::~CLC_Move() */

void __thiscall CLC_Move::~CLC_Move(CLC_Move *this)

{
  *(undefined ***)this = &PTR__INetMessage_002a1188;
  free(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)