L L4D2node

CNetMessage::BIncomingMessageForProcessing

0x000b8940 · 260 bytes · __cdecl

_ZN11CNetMessage29BIncomingMessageForProcessingEdiP11INetMessage

Decompiled

undefined (3 params)

/* CNetMessage::BIncomingMessageForProcessing(double, int, INetMessage*) */

bool CNetMessage::BIncomingMessageForProcessing(double param_1,int param_2,INetMessage *param_3)

{
  double dVar1;
  undefined4 uVar2;
  double dVar3;
  int iVar4;
  
  dVar3 = (double)CONCAT44(param_2,param_1._4_4_);
  dVar1 = *(double *)(param_1._0_4_ + 0x24);
  if (*(char *)(param_1._0_4_ + 0x34) == '\0') {
    *(int *)(param_1._0_4_ + 0xc) = *(int *)(param_1._0_4_ + 0xc) + 1;
    *(int *)(param_1._0_4_ + 0x10) = (int)(param_3 + *(int *)(param_1._0_4_ + 0x10));
    if (dVar3 == dVar1) {
      *(int *)(param_1._0_4_ + 0x2c) = *(int *)(param_1._0_4_ + 0x2c) + 1;
      *(int *)(param_1._0_4_ + 0x30) = (int)(param_3 + *(int *)(param_1._0_4_ + 0x30));
      return true;
    }
    uVar2 = *(undefined4 *)(param_1._0_4_ + 0x2c);
    *(double *)(param_1._0_4_ + 0x14) = dVar1;
    *(double *)(param_1._0_4_ + 0x24) = dVar3;
    *(undefined4 *)(param_1._0_4_ + 0x2c) = 1;
    *(undefined4 *)(param_1._0_4_ + 0x1c) = uVar2;
    uVar2 = *(undefined4 *)(param_1._0_4_ + 0x30);
    *(INetMessage **)(param_1._0_4_ + 0x30) = param_3;
    *(undefined4 *)(param_1._0_4_ + 0x20) = uVar2;
    return true;
  }
  if (dVar1 != 0.0) {
    if ((dVar3 - dVar1 <= *(double *)(param_1._0_4_ + 0x38)) &&
       (-*(double *)(param_1._0_4_ + 0x38) <= dVar3 - dVar1)) {
      *(int *)(param_1._0_4_ + 0x10) = (int)(param_3 + *(int *)(param_1._0_4_ + 0x10));
      param_3 = param_3 + *(int *)(param_1._0_4_ + 0x30);
      *(int *)(param_1._0_4_ + 0xc) = *(int *)(param_1._0_4_ + 0xc) + 1;
      iVar4 = *(int *)(param_1._0_4_ + 0x2c) + 1;
      *(int *)(param_1._0_4_ + 0x2c) = iVar4;
      *(INetMessage **)(param_1._0_4_ + 0x30) = param_3;
      goto LAB_000b8993;
    }
  }
  uVar2 = *(undefined4 *)(param_1._0_4_ + 0x2c);
  *(double *)(param_1._0_4_ + 0x14) = dVar1;
  iVar4 = 1;
  *(int *)(param_1._0_4_ + 0xc) = *(int *)(param_1._0_4_ + 0xc) + 1;
  *(double *)(param_1._0_4_ + 0x24) = dVar3;
  *(int *)(param_1._0_4_ + 0x10) = (int)(param_3 + *(int *)(param_1._0_4_ + 0x10));
  *(undefined4 *)(param_1._0_4_ + 0x2c) = 1;
  *(undefined4 *)(param_1._0_4_ + 0x1c) = uVar2;
  uVar2 = *(undefined4 *)(param_1._0_4_ + 0x30);
  *(INetMessage **)(param_1._0_4_ + 0x30) = param_3;
  *(undefined4 *)(param_1._0_4_ + 0x20) = uVar2;
LAB_000b8993:
  if ((0 < *(int *)(param_1._0_4_ + 0x40)) && (*(int *)(param_1._0_4_ + 0x40) < iVar4)) {
    return false;
  }
  if (*(int *)(param_1._0_4_ + 0x44) < 1) {
    return (bool)*(char *)(param_1._0_4_ + 0x34);
  }
  return (int)param_3 <= *(int *)(param_1._0_4_ + 0x44);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)