L L4D2node

SVC_CrosshairAngle::ReadFromBuffer

0x000b1800 · 523 bytes · __thiscall

_ZN18SVC_CrosshairAngle14ReadFromBufferER7bf_read

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SVC_CrosshairAngle::ReadFromBuffer(bf_read&) */

byte __thiscall SVC_CrosshairAngle::ReadFromBuffer(SVC_CrosshairAngle *this,bf_read *param_1)

{
  bf_read bVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  longdouble lVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_exit == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_34,0,0,0,0,"/data/src/engine/../common/netmessages.cpp",0x398,
               &ReadFromBuffer(bf_read&)::tm_fmt,"(%s)%s","Unaccounted",
               "SVC_CrosshairAngle::ReadFromBuffer");
    local_20 = _exit;
  }
  iVar2 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 000b19ae to 000b19fc has its CatchHandler @ 000b1a3c */
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      if ((char *)*_DAT_0040b030 != "SVC_CrosshairAngle::ReadFromBuffer") {
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a0a08,&DAT_00000001,0x2a054b);
      }
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
                    /* try { // try from 000b18c2 to 000b1900 has its CatchHandler @ 000b1a1b */
  lVar5 = (longdouble)CBitRead::ReadBitAngle((CBitRead *)param_1,0x10);
  *(float *)(this + 0x4c) = (float)lVar5;
  lVar5 = (longdouble)CBitRead::ReadBitAngle((CBitRead *)param_1,0x10);
  *(float *)(this + 0x50) = (float)lVar5;
  lVar5 = (longdouble)CBitRead::ReadBitAngle((CBitRead *)param_1,0x10);
  *(float *)(this + 0x54) = (float)lVar5;
  iVar2 = _DAT_0040b9d4;
  bVar1 = param_1[4];
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return (byte)bVar1 ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)