L L4D2node

CLC_ListenEvents::ReadFromBuffer

0x000adc00 · 724 bytes · __thiscall

_ZN16CLC_ListenEvents14ReadFromBufferER7bf_read

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CLC_ListenEvents::ReadFromBuffer(bf_read&) */

byte __thiscall CLC_ListenEvents::ReadFromBuffer(CLC_ListenEvents *this,bf_read *param_1)

{
  bf_read bVar1;
  undefined4 *puVar2;
  uint *puVar3;
  uint uVar4;
  char cVar5;
  uint uVar6;
  int iVar7;
  int iVar8;
  byte local_48;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_exit == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_34,0,0,0,0,"/data/src/engine/../common/netmessages.cpp",0xf2,
               &ReadFromBuffer(bf_read&)::tm_fmt,"(%s)%s","Unaccounted",
               "CLC_ListenEvents::ReadFromBuffer");
    local_20 = _exit;
  }
  iVar8 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 000addae to 000addfc has its CatchHandler @ 000adef3 */
  if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
     (iVar7 = ThreadGetCurrentId(), iVar8 == iVar7)) {
    if ((char *)*_DAT_0040b030 != "CLC_ListenEvents::ReadFromBuffer") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a0958,&DAT_00000001,0x2a054b);
    }
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
  }
  iVar8 = 0;
  do {
    while (iVar7 = *(int *)(param_1 + 0x14), 0x1f < iVar7) {
      *(int *)(param_1 + 0x14) = iVar7 + -0x20;
      uVar6 = *(uint *)(param_1 + 0x10);
      if (iVar7 + -0x20 == 0) {
        puVar2 = *(undefined4 **)(param_1 + 0x18);
        *(undefined4 *)(param_1 + 0x14) = 0x20;
        if (puVar2 == *(undefined4 **)(param_1 + 0x1c)) {
          *(undefined4 *)(param_1 + 0x14) = 1;
          *(undefined4 *)(param_1 + 0x10) = 0;
          *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
        }
        else {
          if (*(undefined4 **)(param_1 + 0x1c) < puVar2) {
            param_1[4] = (bf_read)0x1;
            goto LAB_000adcf7;
          }
          *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
          *(undefined4 *)(param_1 + 0x10) = *puVar2;
        }
      }
      else {
LAB_000adcf7:
        *(undefined4 *)(param_1 + 0x10) = 0;
      }
LAB_000adcfe:
      *(uint *)(this + iVar8 * 4 + 0x4c) = uVar6;
      iVar8 = iVar8 + 1;
      if (iVar8 == 0x10) goto LAB_000add47;
    }
    uVar6 = *(uint *)(param_1 + 0x10);
    puVar3 = *(uint **)(param_1 + 0x18);
    if (puVar3 == *(uint **)(param_1 + 0x1c)) {
      *(undefined4 *)(param_1 + 0x14) = 1;
      *(uint **)(param_1 + 0x18) = puVar3 + 1;
      *(undefined4 *)(param_1 + 0x10) = 0;
      param_1[4] = (bf_read)0x1;
    }
    else if (*(uint **)(param_1 + 0x1c) < puVar3) {
      param_1[4] = (bf_read)0x1;
      *(undefined4 *)(param_1 + 0x10) = 0;
    }
    else {
      *(uint **)(param_1 + 0x18) = puVar3 + 1;
      uVar4 = *puVar3;
      *(uint *)(param_1 + 0x10) = uVar4;
      if (param_1[4] == (bf_read)0x0) {
        *(int *)(param_1 + 0x14) = iVar7;
        local_48 = (byte)(0x20 - iVar7);
        uVar6 = ((&CBitBuffer::s_nMaskTable)[0x20 - iVar7] & uVar4) << ((byte)iVar7 & 0x1f) | uVar6;
        *(uint *)(param_1 + 0x10) = uVar4 >> (local_48 & 0x1f);
        goto LAB_000adcfe;
      }
    }
    *(undefined4 *)(this + iVar8 * 4 + 0x4c) = 0;
    iVar8 = iVar8 + 1;
  } while (iVar8 != 0x10);
LAB_000add47:
  iVar8 = _DAT_0040b9d4;
  bVar1 = param_1[4];
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar7 = ThreadGetCurrentId(), iVar8 == iVar7)) {
    cVar5 = CVProfNode::ExitScope();
    if (cVar5 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return (byte)bVar1 ^ 1;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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