SVC_SetPause::ReadFromBuffer
0x000ad190 · 533 bytes · __thiscall
_ZN12SVC_SetPause14ReadFromBufferER7bf_read
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SVC_SetPause::ReadFromBuffer(bf_read&) */
byte __thiscall SVC_SetPause::ReadFromBuffer(SVC_SetPause *this,bf_read *param_1)
{
bf_read *pbVar1;
bf_read bVar2;
uint uVar3;
undefined4 *puVar4;
int iVar5;
char cVar6;
int iVar7;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_exit == 0) {
local_20 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_34,0,0,0,0,"/data/src/engine/../common/netmessages.cpp",0x452,
&ReadFromBuffer(bf_read&)::tm_fmt,"(%s)%s","Unaccounted",
"SVC_SetPause::ReadFromBuffer");
local_20 = _exit;
}
iVar5 = _DAT_0040b9d4;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
/* try { // try from 000ad245 to 000ad249 has its CatchHandler @ 000ad3c9 */
iVar7 = ThreadGetCurrentId();
if (iVar5 == iVar7) {
if ((char *)*_DAT_0040b030 != "SVC_SetPause::ReadFromBuffer") {
/* try { // try from 000ad390 to 000ad3a1 has its CatchHandler @ 000ad3c9 */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a0593,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
}
uVar3 = *(uint *)(param_1 + 0x10);
pbVar1 = param_1 + 0x14;
*(int *)pbVar1 = *(int *)pbVar1 + -1;
if (*(int *)pbVar1 == 0) {
puVar4 = *(undefined4 **)(param_1 + 0x18);
*(undefined4 *)(param_1 + 0x14) = 0x20;
if (puVar4 == *(undefined4 **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
}
else if (*(undefined4 **)(param_1 + 0x1c) < puVar4) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
*(undefined4 *)(param_1 + 0x10) = *puVar4;
}
}
else {
*(uint *)(param_1 + 0x10) = uVar3 >> 1;
}
this[0x4c] = (SVC_SetPause)((byte)uVar3 & 1);
this[0x4c] = (SVC_SetPause)((byte)this[0x4c] & 1);
iVar5 = _DAT_0040b9d4;
bVar2 = param_1[4];
if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
iVar7 = ThreadGetCurrentId();
if (iVar5 == iVar7) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return (byte)bVar2 ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.