SVC_Sounds::WriteToBuffer
0x000aa970 · 795 bytes · __thiscall
_ZN10SVC_Sounds13WriteToBufferER8bf_write
Decompiled
undefined (2 params)
/* SVC_Sounds::WriteToBuffer(bf_write&) */
void __thiscall SVC_Sounds::WriteToBuffer(SVC_Sounds *this,bf_write *param_1)
{
uint uVar1;
byte *pbVar2;
uint uVar3;
int iVar4;
int iVar5;
uint uVar6;
uint *puVar7;
uint local_20;
*(undefined4 *)(this + 0x54) = *(undefined4 *)(this + 0x88);
uVar1 = (**(code **)(*(int *)this + 0x24))(this);
uVar6 = *(uint *)(param_1 + 0xc);
uVar3 = *(uint *)(param_1 + 8);
if ((int)uVar3 < (int)(uVar6 + 6)) {
*(uint *)(param_1 + 0xc) = uVar3;
param_1[0x10] = (bf_write)0x1;
uVar6 = uVar3;
if (this[0x4c] != (SVC_Sounds)0x0) {
LAB_000aac18:
param_1[0x10] = (bf_write)0x1;
local_20 = *(uint *)(this + 0x54);
if ((int)uVar3 < (int)(uVar6 + 8)) {
LAB_000aac2d:
*(uint *)(param_1 + 0xc) = uVar3;
param_1[0x10] = (bf_write)0x1;
goto LAB_000aaaf7;
}
goto LAB_000aaba8;
}
LAB_000aab2b:
param_1[0x10] = (bf_write)0x1;
local_20 = *(uint *)(this + 0x50);
if ((int)(uVar6 + 8) <= (int)uVar3) goto LAB_000aaa60;
LAB_000aab40:
*(uint *)(param_1 + 0xc) = uVar3;
param_1[0x10] = (bf_write)0x1;
local_20 = *(uint *)(this + 0x54);
uVar6 = uVar3;
if ((int)uVar3 < (int)(uVar3 + 0x10)) goto LAB_000aab5a;
}
else {
iVar4 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar7 = (uint *)(iVar4 + *(int *)param_1);
local_20._0_1_ = (sbyte)uVar6;
*puVar7 = uVar1 << (sbyte)local_20 | *puVar7 & *(uint *)(&DAT_003f2db8 + uVar6 * 0x84);
iVar5 = 0x20 - uVar6;
if (iVar5 < 6) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
*puVar7 = uVar1 >> ((byte)iVar5 & 0x1f) | (&g_BitWriteMasks)[6 - iVar5] & *puVar7;
}
uVar6 = *(int *)(param_1 + 0xc) + 6;
uVar3 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
if (this[0x4c] != (SVC_Sounds)0x0) {
if ((int)uVar3 <= (int)uVar6) goto LAB_000aac18;
if (param_1[0x10] == (bf_write)0x0) {
pbVar2 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
*pbVar2 = *pbVar2 | (byte)(1 << ((byte)uVar6 & 7));
uVar6 = *(int *)(param_1 + 0xc) + 1;
uVar3 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
}
local_20 = *(uint *)(this + 0x54);
if ((int)uVar3 < (int)(uVar6 + 8)) goto LAB_000aac2d;
LAB_000aaba8:
iVar4 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar7 = (uint *)(*(int *)param_1 + iVar4);
*puVar7 = *puVar7 & *(uint *)(&DAT_003f2dc0 + uVar6 * 0x84) | local_20 << (sbyte)uVar6;
iVar5 = 0x20 - uVar6;
if (iVar5 < 8) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
*puVar7 = (&g_BitWriteMasks)[8 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 8;
goto LAB_000aaaf7;
}
if ((int)uVar3 <= (int)uVar6) goto LAB_000aab2b;
if (param_1[0x10] == (bf_write)0x0) {
pbVar2 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
*pbVar2 = *pbVar2 & ~(byte)(1 << ((byte)uVar6 & 7));
uVar6 = *(int *)(param_1 + 0xc) + 1;
uVar3 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
}
local_20 = *(uint *)(this + 0x50);
if ((int)uVar3 < (int)(uVar6 + 8)) goto LAB_000aab40;
LAB_000aaa60:
iVar4 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar7 = (uint *)(*(int *)param_1 + iVar4);
*puVar7 = *puVar7 & *(uint *)(&DAT_003f2dc0 + uVar6 * 0x84) | local_20 << (sbyte)uVar6;
iVar5 = 0x20 - uVar6;
if (iVar5 < 8) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
*puVar7 = (&g_BitWriteMasks)[8 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
}
iVar4 = *(int *)(param_1 + 0xc);
uVar3 = iVar4 + 8;
*(uint *)(param_1 + 0xc) = uVar3;
local_20 = *(uint *)(this + 0x54);
uVar6 = *(uint *)(param_1 + 8);
if ((int)*(uint *)(param_1 + 8) < iVar4 + 0x18) {
LAB_000aab5a:
*(uint *)(param_1 + 0xc) = uVar6;
param_1[0x10] = (bf_write)0x1;
goto LAB_000aaaf7;
}
}
iVar4 = ((int)uVar3 >> 5) * 4;
uVar3 = uVar3 & 0x1f;
puVar7 = (uint *)(*(int *)param_1 + iVar4);
*puVar7 = *puVar7 & *(uint *)(&DAT_003f2de0 + uVar3 * 0x84) | local_20 << (sbyte)uVar3;
iVar5 = 0x20 - uVar3;
if (iVar5 < 0x10) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
*puVar7 = (&g_BitWriteMasks)[0x10 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 0x10;
LAB_000aaaf7:
bf_write::WriteBits(param_1,*(void **)(this + 0x7c),*(int *)(this + 0x54));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.