L L4D2node

SVC_Sounds::WriteToBuffer

0x000aa970 · 795 bytes · __thiscall

_ZN10SVC_Sounds13WriteToBufferER8bf_write

Decompiled

undefined (2 params)

/* SVC_Sounds::WriteToBuffer(bf_write&) */

void __thiscall SVC_Sounds::WriteToBuffer(SVC_Sounds *this,bf_write *param_1)

{
  uint uVar1;
  byte *pbVar2;
  uint uVar3;
  int iVar4;
  int iVar5;
  uint uVar6;
  uint *puVar7;
  uint local_20;
  
  *(undefined4 *)(this + 0x54) = *(undefined4 *)(this + 0x88);
  uVar1 = (**(code **)(*(int *)this + 0x24))(this);
  uVar6 = *(uint *)(param_1 + 0xc);
  uVar3 = *(uint *)(param_1 + 8);
  if ((int)uVar3 < (int)(uVar6 + 6)) {
    *(uint *)(param_1 + 0xc) = uVar3;
    param_1[0x10] = (bf_write)0x1;
    uVar6 = uVar3;
    if (this[0x4c] != (SVC_Sounds)0x0) {
LAB_000aac18:
      param_1[0x10] = (bf_write)0x1;
      local_20 = *(uint *)(this + 0x54);
      if ((int)uVar3 < (int)(uVar6 + 8)) {
LAB_000aac2d:
        *(uint *)(param_1 + 0xc) = uVar3;
        param_1[0x10] = (bf_write)0x1;
        goto LAB_000aaaf7;
      }
      goto LAB_000aaba8;
    }
LAB_000aab2b:
    param_1[0x10] = (bf_write)0x1;
    local_20 = *(uint *)(this + 0x50);
    if ((int)(uVar6 + 8) <= (int)uVar3) goto LAB_000aaa60;
LAB_000aab40:
    *(uint *)(param_1 + 0xc) = uVar3;
    param_1[0x10] = (bf_write)0x1;
    local_20 = *(uint *)(this + 0x54);
    uVar6 = uVar3;
    if ((int)uVar3 < (int)(uVar3 + 0x10)) goto LAB_000aab5a;
  }
  else {
    iVar4 = ((int)uVar6 >> 5) * 4;
    uVar6 = uVar6 & 0x1f;
    puVar7 = (uint *)(iVar4 + *(int *)param_1);
    local_20._0_1_ = (sbyte)uVar6;
    *puVar7 = uVar1 << (sbyte)local_20 | *puVar7 & *(uint *)(&DAT_003f2db8 + uVar6 * 0x84);
    iVar5 = 0x20 - uVar6;
    if (iVar5 < 6) {
      puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
      *puVar7 = uVar1 >> ((byte)iVar5 & 0x1f) | (&g_BitWriteMasks)[6 - iVar5] & *puVar7;
    }
    uVar6 = *(int *)(param_1 + 0xc) + 6;
    uVar3 = *(uint *)(param_1 + 8);
    *(uint *)(param_1 + 0xc) = uVar6;
    if (this[0x4c] != (SVC_Sounds)0x0) {
      if ((int)uVar3 <= (int)uVar6) goto LAB_000aac18;
      if (param_1[0x10] == (bf_write)0x0) {
        pbVar2 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
        *pbVar2 = *pbVar2 | (byte)(1 << ((byte)uVar6 & 7));
        uVar6 = *(int *)(param_1 + 0xc) + 1;
        uVar3 = *(uint *)(param_1 + 8);
        *(uint *)(param_1 + 0xc) = uVar6;
      }
      local_20 = *(uint *)(this + 0x54);
      if ((int)uVar3 < (int)(uVar6 + 8)) goto LAB_000aac2d;
LAB_000aaba8:
      iVar4 = ((int)uVar6 >> 5) * 4;
      uVar6 = uVar6 & 0x1f;
      puVar7 = (uint *)(*(int *)param_1 + iVar4);
      *puVar7 = *puVar7 & *(uint *)(&DAT_003f2dc0 + uVar6 * 0x84) | local_20 << (sbyte)uVar6;
      iVar5 = 0x20 - uVar6;
      if (iVar5 < 8) {
        puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
        *puVar7 = (&g_BitWriteMasks)[8 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
      }
      *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 8;
      goto LAB_000aaaf7;
    }
    if ((int)uVar3 <= (int)uVar6) goto LAB_000aab2b;
    if (param_1[0x10] == (bf_write)0x0) {
      pbVar2 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
      *pbVar2 = *pbVar2 & ~(byte)(1 << ((byte)uVar6 & 7));
      uVar6 = *(int *)(param_1 + 0xc) + 1;
      uVar3 = *(uint *)(param_1 + 8);
      *(uint *)(param_1 + 0xc) = uVar6;
    }
    local_20 = *(uint *)(this + 0x50);
    if ((int)uVar3 < (int)(uVar6 + 8)) goto LAB_000aab40;
LAB_000aaa60:
    iVar4 = ((int)uVar6 >> 5) * 4;
    uVar6 = uVar6 & 0x1f;
    puVar7 = (uint *)(*(int *)param_1 + iVar4);
    *puVar7 = *puVar7 & *(uint *)(&DAT_003f2dc0 + uVar6 * 0x84) | local_20 << (sbyte)uVar6;
    iVar5 = 0x20 - uVar6;
    if (iVar5 < 8) {
      puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
      *puVar7 = (&g_BitWriteMasks)[8 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
    }
    iVar4 = *(int *)(param_1 + 0xc);
    uVar3 = iVar4 + 8;
    *(uint *)(param_1 + 0xc) = uVar3;
    local_20 = *(uint *)(this + 0x54);
    uVar6 = *(uint *)(param_1 + 8);
    if ((int)*(uint *)(param_1 + 8) < iVar4 + 0x18) {
LAB_000aab5a:
      *(uint *)(param_1 + 0xc) = uVar6;
      param_1[0x10] = (bf_write)0x1;
      goto LAB_000aaaf7;
    }
  }
  iVar4 = ((int)uVar3 >> 5) * 4;
  uVar3 = uVar3 & 0x1f;
  puVar7 = (uint *)(*(int *)param_1 + iVar4);
  *puVar7 = *puVar7 & *(uint *)(&DAT_003f2de0 + uVar3 * 0x84) | local_20 << (sbyte)uVar3;
  iVar5 = 0x20 - uVar3;
  if (iVar5 < 0x10) {
    puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
    *puVar7 = (&g_BitWriteMasks)[0x10 - iVar5] & *puVar7 | local_20 >> ((byte)iVar5 & 0x1f);
  }
  *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 0x10;
LAB_000aaaf7:
  bf_write::WriteBits(param_1,*(void **)(this + 0x7c),*(int *)(this + 0x54));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)