CLC_ClientInfo::WriteToBuffer
0x000aa6d0 · 623 bytes · __thiscall
_ZN14CLC_ClientInfo13WriteToBufferER8bf_write
Decompiled
undefined (2 params)
/* CLC_ClientInfo::WriteToBuffer(bf_write&) */
byte __thiscall CLC_ClientInfo::WriteToBuffer(CLC_ClientInfo *this,bf_write *param_1)
{
uint uVar1;
int iVar2;
uint uVar3;
int iVar4;
int iVar5;
byte *pbVar6;
uint *puVar7;
uint local_20;
uVar1 = (**(code **)(*(int *)this + 0x24))(this);
uVar3 = *(uint *)(param_1 + 0xc);
if (*(int *)(param_1 + 8) < (int)(uVar3 + 6)) {
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 8);
param_1[0x10] = (bf_write)0x1;
}
else {
iVar5 = ((int)uVar3 >> 5) * 4;
uVar3 = uVar3 & 0x1f;
puVar7 = (uint *)(iVar5 + *(int *)param_1);
*puVar7 = uVar1 << (sbyte)uVar3 | *puVar7 & *(uint *)(&DAT_003f2db8 + uVar3 * 0x84);
iVar4 = 0x20 - uVar3;
if (iVar4 < 6) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar5);
*puVar7 = uVar1 >> ((byte)iVar4 & 0x1f) | (&g_BitWriteMasks)[6 - iVar4] & *puVar7;
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 6;
}
bf_write::WriteLong(param_1,*(long *)(this + 0x50));
bf_write::WriteLong(param_1,*(long *)(this + 0x4c));
iVar5 = *(int *)(param_1 + 0xc);
if (iVar5 < *(int *)(param_1 + 8)) {
if (param_1[0x10] == (bf_write)0x0) {
if (this[0x54] == (CLC_ClientInfo)0x0) {
pbVar6 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
*pbVar6 = *pbVar6 & ~(byte)(1 << ((byte)iVar5 & 7));
}
else {
pbVar6 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
*pbVar6 = *pbVar6 | (byte)(1 << ((byte)iVar5 & 7));
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
}
}
else {
param_1[0x10] = (bf_write)0x1;
}
bf_write::WriteLong(param_1,*(long *)(this + 0x58));
bf_write::WriteString(param_1,(char *)(this + 0x5c));
iVar5 = 0;
do {
if (*(int *)(this + iVar5 * 4 + 0x7c) == 0) {
iVar4 = *(int *)(param_1 + 0xc);
if (iVar4 < *(int *)(param_1 + 8)) {
if (param_1[0x10] == (bf_write)0x0) {
pbVar6 = (byte *)((iVar4 >> 3) + *(int *)param_1);
*pbVar6 = *pbVar6 & ~(byte)(1 << ((byte)iVar4 & 7));
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
}
}
else {
param_1[0x10] = (bf_write)0x1;
}
}
else {
uVar3 = *(uint *)(param_1 + 0xc);
iVar4 = *(int *)(param_1 + 8);
if ((int)uVar3 < iVar4) {
if (param_1[0x10] == (bf_write)0x0) {
pbVar6 = (byte *)(((int)uVar3 >> 3) + *(int *)param_1);
*pbVar6 = *pbVar6 | (byte)(1 << ((byte)uVar3 & 7));
iVar4 = *(int *)(param_1 + 8);
uVar3 = *(int *)(param_1 + 0xc) + 1;
*(uint *)(param_1 + 0xc) = uVar3;
}
local_20 = *(uint *)(this + iVar5 * 4 + 0x7c);
if (iVar4 < (int)(uVar3 + 0x20)) {
LAB_000aa8de:
*(int *)(param_1 + 0xc) = iVar4;
param_1[0x10] = (bf_write)0x1;
goto LAB_000aa879;
}
}
else {
param_1[0x10] = (bf_write)0x1;
local_20 = *(uint *)(this + iVar5 * 4 + 0x7c);
if (iVar4 < (int)(uVar3 + 0x20)) goto LAB_000aa8de;
}
uVar1 = uVar3 & 0x1f;
iVar4 = ((int)uVar3 >> 5) * 4;
puVar7 = (uint *)(*(int *)param_1 + iVar4);
*puVar7 = *puVar7 & *(uint *)(&DAT_003f2e20 + uVar1 * 0x84) | local_20 << (sbyte)uVar1;
iVar2 = 0x20 - uVar1;
if (iVar2 != 0x20) {
puVar7 = (uint *)(*(int *)param_1 + 4 + iVar4);
*puVar7 = (&g_BitWriteMasks)[0x20 - iVar2] & *puVar7 | local_20 >> ((byte)iVar2 & 0x1f);
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 0x20;
}
LAB_000aa879:
iVar5 = iVar5 + 1;
if (iVar5 == 4) {
return (byte)param_1[0x10] ^ 1;
}
} while( true );
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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