L L4D2node

SVC_PacketEntities::WriteToBuffer

0x000aa300 · 938 bytes · __thiscall

_ZN18SVC_PacketEntities13WriteToBufferER8bf_write

Decompiled

undefined (2 params)

/* SVC_PacketEntities::WriteToBuffer(bf_write&) */

byte __thiscall SVC_PacketEntities::WriteToBuffer(SVC_PacketEntities *this,bf_write *param_1)

{
  byte *pbVar1;
  uint uVar2;
  uint uVar3;
  uint uVar4;
  int iVar5;
  uint *puVar6;
  int iVar7;
  uint local_20;
  
  uVar2 = (**(code **)(*(int *)this + 0x24))(this);
  uVar4 = *(uint *)(param_1 + 0xc);
  uVar3 = *(uint *)(param_1 + 8);
  if ((int)uVar3 < (int)(uVar4 + 6)) {
    *(uint *)(param_1 + 0xc) = uVar3;
    param_1[0x10] = (bf_write)0x1;
    uVar4 = uVar3;
  }
  else {
    iVar5 = ((int)uVar4 >> 5) * 4;
    uVar4 = uVar4 & 0x1f;
    puVar6 = (uint *)(iVar5 + *(int *)param_1);
    *puVar6 = uVar2 << (sbyte)uVar4 | *puVar6 & *(uint *)(&DAT_003f2db8 + uVar4 * 0x84);
    iVar7 = 0x20 - uVar4;
    if (iVar7 < 6) {
      puVar6 = (uint *)(*(int *)param_1 + 4 + iVar5);
      *puVar6 = uVar2 >> ((byte)iVar7 & 0x1f) | (&g_BitWriteMasks)[6 - iVar7] & *puVar6;
    }
    uVar3 = *(int *)(param_1 + 0xc) + 6;
    *(uint *)(param_1 + 0xc) = uVar3;
    uVar4 = *(uint *)(param_1 + 8);
  }
  uVar2 = *(uint *)(this + 0x4c);
  if ((int)uVar4 < (int)(uVar3 + 0xb)) {
    *(uint *)(param_1 + 0xc) = uVar4;
LAB_000aa563:
    param_1[0x10] = (bf_write)0x1;
    if (this[0x54] == (SVC_PacketEntities)0x0) goto LAB_000aa406;
LAB_000aa571:
    bf_write::WriteLong(param_1,*(long *)(this + 0x5c));
    local_20 = *(uint *)(this + 0x58);
    uVar4 = *(uint *)(param_1 + 0xc);
    uVar3 = *(uint *)(param_1 + 8);
    if ((int)uVar3 <= (int)uVar4) goto LAB_000aa594;
LAB_000aa41a:
    puVar6 = (uint *)(*(int *)param_1 + ((int)uVar4 >> 5) * 4);
    *puVar6 = *puVar6 & (&DAT_003f2da4)[(uVar4 & 0x1f) * 0x21] | local_20 << (sbyte)(uVar4 & 0x1f);
    iVar5 = *(int *)(param_1 + 0xc);
    uVar3 = iVar5 + 1;
    *(uint *)(param_1 + 0xc) = uVar3;
    local_20 = *(uint *)(this + 0x50);
    uVar4 = *(uint *)(param_1 + 8);
    if (iVar5 + 0xc <= (int)*(uint *)(param_1 + 8)) goto LAB_000aa45d;
LAB_000aa5ae:
    *(uint *)(param_1 + 0xc) = uVar4;
    param_1[0x10] = (bf_write)0x1;
    uVar3 = uVar4;
  }
  else {
    iVar5 = ((int)uVar3 >> 5) * 4;
    uVar3 = uVar3 & 0x1f;
    puVar6 = (uint *)(*(int *)param_1 + iVar5);
    *puVar6 = *puVar6 & *(uint *)(&DAT_003f2dcc + uVar3 * 0x84) | uVar2 << (sbyte)uVar3;
    iVar7 = 0x20 - uVar3;
    if (iVar7 < 0xb) {
      puVar6 = (uint *)(*(int *)param_1 + 4 + iVar5);
      *puVar6 = (&g_BitWriteMasks)[0xb - iVar7] & *puVar6 | uVar2 >> ((byte)iVar7 & 0x1f);
    }
    iVar5 = *(int *)(param_1 + 0xc) + 0xb;
    *(int *)(param_1 + 0xc) = iVar5;
    if (*(int *)(param_1 + 8) <= iVar5) goto LAB_000aa563;
    if (param_1[0x10] == (bf_write)0x0) {
      if (this[0x54] == (SVC_PacketEntities)0x0) {
        pbVar1 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
        *pbVar1 = *pbVar1 & ~(byte)(1 << ((byte)iVar5 & 7));
      }
      else {
        pbVar1 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
        *pbVar1 = *pbVar1 | (byte)(1 << ((byte)iVar5 & 7));
      }
      *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
    }
    if (this[0x54] != (SVC_PacketEntities)0x0) goto LAB_000aa571;
LAB_000aa406:
    local_20 = *(uint *)(this + 0x58);
    uVar4 = *(uint *)(param_1 + 0xc);
    uVar3 = *(uint *)(param_1 + 8);
    if ((int)uVar4 < (int)uVar3) goto LAB_000aa41a;
LAB_000aa594:
    *(uint *)(param_1 + 0xc) = uVar3;
    param_1[0x10] = (bf_write)0x1;
    local_20 = *(uint *)(this + 0x50);
    uVar4 = uVar3;
    if ((int)uVar3 < (int)(uVar3 + 0xb)) goto LAB_000aa5ae;
LAB_000aa45d:
    iVar5 = ((int)uVar3 >> 5) * 4;
    uVar3 = uVar3 & 0x1f;
    puVar6 = (uint *)(*(int *)param_1 + iVar5);
    *puVar6 = *puVar6 & *(uint *)(&DAT_003f2dcc + uVar3 * 0x84) | local_20 << (sbyte)uVar3;
    iVar7 = 0x20 - uVar3;
    if (iVar7 < 0xb) {
      puVar6 = (uint *)(*(int *)param_1 + 4 + iVar5);
      *puVar6 = (&g_BitWriteMasks)[0xb - iVar7] & *puVar6 | local_20 >> ((byte)iVar7 & 0x1f);
    }
    uVar4 = *(int *)(param_1 + 0xc) + 0xb;
    *(uint *)(param_1 + 0xc) = uVar4;
    uVar3 = *(uint *)(param_1 + 8);
  }
  uVar2 = *(uint *)(this + 0x60);
  if ((int)uVar3 < (int)(uVar4 + 0x14)) {
    *(uint *)(param_1 + 0xc) = uVar3;
  }
  else {
    iVar5 = ((int)uVar4 >> 5) * 4;
    uVar4 = uVar4 & 0x1f;
    puVar6 = (uint *)(*(int *)param_1 + iVar5);
    *puVar6 = *puVar6 & *(uint *)(&DAT_003f2df0 + uVar4 * 0x84) | uVar2 << (sbyte)uVar4;
    iVar7 = 0x20 - uVar4;
    if (iVar7 < 0x14) {
      puVar6 = (uint *)(*(int *)param_1 + 4 + iVar5);
      *puVar6 = (&g_BitWriteMasks)[0x14 - iVar7] & *puVar6 | uVar2 >> ((byte)iVar7 & 0x1f);
    }
    iVar5 = *(int *)(param_1 + 0xc) + 0x14;
    *(int *)(param_1 + 0xc) = iVar5;
    if (iVar5 < *(int *)(param_1 + 8)) {
      if (param_1[0x10] == (bf_write)0x0) {
        if (this[0x55] == (SVC_PacketEntities)0x0) {
          pbVar1 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
          *pbVar1 = *pbVar1 & ~(byte)(1 << ((byte)iVar5 & 7));
        }
        else {
          pbVar1 = (byte *)(*(int *)param_1 + (iVar5 >> 3));
          *pbVar1 = *pbVar1 | (byte)(1 << ((byte)iVar5 & 7));
        }
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
      goto LAB_000aa528;
    }
  }
  param_1[0x10] = (bf_write)0x1;
LAB_000aa528:
  bf_write::WriteBits(param_1,*(void **)(this + 0x88),*(int *)(this + 0x60));
  return (byte)param_1[0x10] ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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