SVC_SplitScreen::WriteToBuffer
0x000a8fd0 · 514 bytes · __thiscall
_ZN15SVC_SplitScreen13WriteToBufferER8bf_write
Decompiled
undefined (2 params)
/* SVC_SplitScreen::WriteToBuffer(bf_write&) */
byte __thiscall SVC_SplitScreen::WriteToBuffer(SVC_SplitScreen *this,bf_write *param_1)
{
uint uVar1;
uint uVar2;
int iVar3;
uint uVar4;
uint *puVar5;
int iVar6;
uVar1 = (**(code **)(*(int *)this + 0x24))(this);
uVar4 = *(uint *)(param_1 + 0xc);
uVar2 = *(uint *)(param_1 + 8);
if ((int)uVar2 < (int)(uVar4 + 6)) {
LAB_000a91a0:
*(uint *)(param_1 + 0xc) = uVar2;
param_1[0x10] = (bf_write)0x1;
uVar4 = *(uint *)(this + 0x50);
uVar1 = uVar2;
if ((int)uVar2 < (int)(uVar2 + 2)) {
LAB_000a91ba:
*(uint *)(param_1 + 0xc) = uVar1;
param_1[0x10] = (bf_write)0x1;
uVar4 = *(uint *)(this + 0x54);
uVar2 = uVar1;
if ((int)uVar1 < (int)(uVar1 + 0xb)) goto LAB_000a91d4;
goto LAB_000a90db;
}
}
else {
iVar3 = ((int)uVar4 >> 5) * 4;
uVar4 = uVar4 & 0x1f;
puVar5 = (uint *)(iVar3 + *(int *)param_1);
*puVar5 = uVar1 << (sbyte)uVar4 | *puVar5 & *(uint *)(&DAT_003f2db8 + uVar4 * 0x84);
iVar6 = 0x20 - uVar4;
if (iVar6 < 6) {
puVar5 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar5 = uVar1 >> ((byte)iVar6 & 0x1f) | (&g_BitWriteMasks)[6 - iVar6] & *puVar5;
}
uVar2 = *(uint *)(param_1 + 8);
uVar4 = *(int *)(param_1 + 0xc) + 6;
*(uint *)(param_1 + 0xc) = uVar4;
if ((int)uVar2 <= (int)uVar4) goto LAB_000a91a0;
puVar5 = (uint *)(*(int *)param_1 + ((int)uVar4 >> 5) * 4);
*puVar5 = *puVar5 & (&DAT_003f2da4)[(uVar4 & 0x1f) * 0x21] |
*(int *)(this + 0x4c) << (sbyte)(uVar4 & 0x1f);
iVar3 = *(int *)(param_1 + 0xc);
uVar2 = iVar3 + 1;
*(uint *)(param_1 + 0xc) = uVar2;
uVar4 = *(uint *)(this + 0x50);
uVar1 = *(uint *)(param_1 + 8);
if ((int)*(uint *)(param_1 + 8) < iVar3 + 3) goto LAB_000a91ba;
}
iVar3 = ((int)uVar2 >> 5) * 4;
uVar2 = uVar2 & 0x1f;
puVar5 = (uint *)(*(int *)param_1 + iVar3);
*puVar5 = *puVar5 & *(uint *)(&DAT_003f2da8 + uVar2 * 0x84) | uVar4 << (sbyte)uVar2;
if (uVar2 == 0x1f) {
puVar5 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar5 = *puVar5 & DAT_003f2da4 | uVar4 >> 1;
}
iVar3 = *(int *)(param_1 + 0xc);
uVar1 = iVar3 + 2;
*(uint *)(param_1 + 0xc) = uVar1;
uVar4 = *(uint *)(this + 0x54);
uVar2 = *(uint *)(param_1 + 8);
if ((int)*(uint *)(param_1 + 8) < iVar3 + 0xd) {
LAB_000a91d4:
*(uint *)(param_1 + 0xc) = uVar2;
param_1[0x10] = (bf_write)0x1;
return 0;
}
LAB_000a90db:
iVar3 = ((int)uVar1 >> 5) * 4;
uVar1 = uVar1 & 0x1f;
puVar5 = (uint *)(*(int *)param_1 + iVar3);
iVar6 = 0x20 - uVar1;
*puVar5 = *puVar5 & *(uint *)(&DAT_003f2dcc + uVar1 * 0x84) | uVar4 << (sbyte)uVar1;
if (iVar6 < 0xb) {
puVar5 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar5 = (&g_BitWriteMasks)[0xb - iVar6] & *puVar5 | uVar4 >> ((byte)iVar6 & 0x1f);
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 0xb;
return (byte)param_1[0x10] ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.