L L4D2node

CLC_CmdKeyValues::ToString

0x000a7b40 · 9 bytes · __thiscall

_ZNK16CLC_CmdKeyValues8ToStringEv

Decompiled

undefined (1 param)

/* CLC_CmdKeyValues::ToString() const */

void __thiscall CLC_CmdKeyValues::ToString(CLC_CmdKeyValues *this)

{
  Base_CmdKeyValues::ToString((Base_CmdKeyValues *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)