L L4D2node

_GLOBAL__sub_I_gMessageParms

0x000a40a0 · 300 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_gMessageParms(void)

{
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  orig_demo_message = tm_demomessage;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  DAT_003ef284 = DAT_003418c4;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  DAT_003ef288 = DAT_003418c8;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  DAT_003ef28c = DAT_003418cc;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  DAT_003ef290 = DAT_003418d0;
  vec4_invalid._12_4_ = 0x7f7fffff;
  DAT_003ef294 = DAT_003418d4;
  DAT_003ef298 = DAT_003418d8;
  DAT_003ef29c = DAT_003418dc;
  DAT_003ef2a0 = DAT_003418e0;
  DAT_003ef2a4 = DAT_003418e4;
  DAT_003ef2a8 = PTR_s___DEMOMESSAGE___003418e8;
  DAT_003ef2ac = PTR_gDemoMessageBuffer_003418ec;
  DAT_003ef2b0 = DAT_003418f0;
  DAT_003ef2b4 = DAT_003418f4;
  DAT_003ef2b8 = DAT_003418f8;
  DAT_003ef2bc = DAT_003418fc;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)