_GLOBAL__sub_I_gMessageParms
0x000a40a0 · 300 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_gMessageParms(void)
{
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
orig_demo_message = tm_demomessage;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
DAT_003ef284 = DAT_003418c4;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
DAT_003ef288 = DAT_003418c8;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
DAT_003ef28c = DAT_003418cc;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
DAT_003ef290 = DAT_003418d0;
vec4_invalid._12_4_ = 0x7f7fffff;
DAT_003ef294 = DAT_003418d4;
DAT_003ef298 = DAT_003418d8;
DAT_003ef29c = DAT_003418dc;
DAT_003ef2a0 = DAT_003418e0;
DAT_003ef2a4 = DAT_003418e4;
DAT_003ef2a8 = PTR_s___DEMOMESSAGE___003418e8;
DAT_003ef2ac = PTR_gDemoMessageBuffer_003418ec;
DAT_003ef2b0 = DAT_003418f0;
DAT_003ef2b4 = DAT_003418f4;
DAT_003ef2b8 = DAT_003418f8;
DAT_003ef2bc = DAT_003418fc;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.