L L4D2node

_GLOBAL__sub_I_g_RecvTables

0x00096580 · 478 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_RecvTables(void)

{
  _DAT_0039f6a6 = 0xffff;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  _DAT_0039f6a0 = 0xffff;
  _DAT_0039f6a2 = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  DAT_0039f69c = 0xffff;
  _DAT_0039f69e = 0xffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  s_Recipients = 0;
  g_RecvTables = 0;
  _DAT_0039f694 = 0;
  _DAT_0039f698 = 0;
  _DAT_0039f6a4 = 0;
  _DAT_0039f6a8 = 0;
  __cxa_atexit(CUtlLinkedList<RecvTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<RecvTable*,unsigned_short>,unsigned_short>>
               ::~CUtlLinkedList,&g_RecvTables,&__dso_handle);
  _DAT_0039f68a = 0xffff;
  DAT_0039f680 = 0xffff;
  _DAT_0039f682 = 0xffff;
  _DAT_0039f684 = 0xffff;
  _DAT_0039f686 = 0;
  g_RecvDecoders = 0;
  _DAT_0039f678 = 0;
  _DAT_0039f67c = 0;
  _DAT_0039f688 = 0;
  _DAT_0039f68c = 0;
  __cxa_atexit(CUtlLinkedList<CRecvDecoder*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CRecvDecoder*,unsigned_short>,unsigned_short>>
               ::~CUtlLinkedList,&g_RecvDecoders,&__dso_handle);
  _DAT_0039f66e = 0xffff;
  DAT_0039f664 = 0xffff;
  _DAT_0039f666 = 0xffff;
  _DAT_0039f668 = 0xffff;
  g_ClientSendTables = 0;
  _DAT_0039f65c = 0;
  _DAT_0039f660 = 0;
  _DAT_0039f66a = 0;
  _DAT_0039f66c = 0;
  _DAT_0039f670 = 0;
  __cxa_atexit(CUtlLinkedList<CClientSendTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CClientSendTable*,unsigned_short>,unsigned_short>>
               ::~CUtlLinkedList,&g_ClientSendTables,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)