_GLOBAL__sub_I_g_bServerDTIEnabled
0x000962b0 · 249 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_bServerDTIEnabled(void)
{
DAT_0039f512 = 0xffff;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
DAT_0039f50c = 0xffff;
_DAT_0039f50e = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
g_TotalServerDTICycles._0_4_ = 0;
g_TotalServerDTICycles._4_4_ = 0;
g_DTISendTables = 0;
DAT_0039f500 = 0;
_DAT_0039f504 = 0;
DAT_0039f508 = 0xffff;
_DAT_0039f50a = 0xffff;
_DAT_0039f510 = 0;
_DAT_0039f514 = 0;
__cxa_atexit(CUtlLinkedList<CDTISendTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CDTISendTable*,unsigned_short>,unsigned_short>>
::~CUtlLinkedList,&g_DTISendTables,&__dso_handle);
g_ServerDTITimer = 0;
DAT_0039f4f4 = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.