_GLOBAL__sub_I_DownloadColor
0x00095c30 · 317 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_DownloadColor(void)
{
UNSPECIFIED_LOGGING_COLOR = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
DownloadColor._0_1_ = 0;
DownloadColor._1_1_ = 200;
DownloadColor._2_1_ = 100;
DownloadColor._3_1_ = 0xff;
DownloadErrorColor._0_1_ = 200;
DownloadErrorColor._1_1_ = 100;
DownloadErrorColor._2_1_ = 100;
DownloadErrorColor._3_1_ = 0xff;
DownloadCompleteColor._0_1_ = 100;
DownloadCompleteColor._1_1_ = 200;
DownloadCompleteColor._2_1_ = 100;
DownloadCompleteColor._3_1_ = 0xff;
LOG_DownloadManager = LoggingSystem_RegisterLoggingChannel("DownloadManager",0,0,0,0);
DownloadManager::DownloadManager((DownloadManager *)TheDownloadManager);
__cxa_atexit(DownloadManager::~DownloadManager,TheDownloadManager,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.