_GLOBAL__sub_I_DevShotGenerator_Usage
0x00095410 · 261 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DevShotGenerator_Usage() */
void _GLOBAL__sub_I_DevShotGenerator_Usage(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
_DAT_0039d76c = 0;
_DAT_0039d770 = 0;
_DAT_0039d774 = 0;
_DAT_0039d778 = 0;
_DAT_0039d77c = 0;
DAT_0039d768 = 0;
g_DevShotGenerator = 0;
_DAT_0039d764 = 0;
__cxa_atexit(CDevShotGenerator::~CDevShotGenerator,&g_DevShotGenerator,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)devshots_nextmap,"devshots_nextmap",CL_DevShots_NextMap,
"Used by the devshots system to go to the next map in the devshots maplist.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,devshots_nextmap,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.