L L4D2node

_GLOBAL__sub_I_g_DispCollTreeCount

0x00094aa0 · 319 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_DispCollTreeCount(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  g_VirtualTerrain._0_4_ = &PTR_GetVirtualMesh_002ab7e0;
  g_VirtualTerrain._8_4_ = 0;
  g_VirtualTerrain._12_4_ = 0;
  g_VirtualTerrain._16_4_ = 0;
  g_VirtualTerrain._20_4_ = 0;
  g_VirtualTerrain._24_4_ = 0;
  g_VirtualTerrain._4_4_ = 0;
  __cxa_atexit(CVirtualTerrain::~CVirtualTerrain,g_VirtualTerrain,&__dso_handle);
  g_TerrainList = 0;
  _DAT_00396760 = 0;
  _DAT_00396764 = 0;
  DAT_00396768 = 0;
  _DAT_0039676c = 0;
  __cxa_atexit(CUtlVector<CPhysCollide*,CUtlMemory<CPhysCollide*,int>>::~CUtlVector,&g_TerrainList,
               &__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)