L L4D2node

_GLOBAL__sub_I_g_EdgeDims

0x00091e00 · 416 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_EdgeDims(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  g_NodeChildLookup = 0;
  DAT_00343c04 = 0;
  DAT_00343c08 = 1;
  DAT_00343c0c = 1;
  DAT_00343c10 = 1;
  DAT_00343c14 = 0;
  DAT_00343c18 = 2;
  DAT_00343c1c = 1;
  _DAT_00343c20 = 0;
  _DAT_00343c24 = 1;
  _DAT_00343c28 = 1;
  _DAT_00343c2c = 2;
  _DAT_00343c30 = 1;
  _DAT_00343c34 = 1;
  _DAT_00343c38 = 2;
  _DAT_00343c3c = 2;
  g_NodeTriWinding = 0;
  DAT_00343ba4 = 1;
  DAT_00343ba8 = 0;
  _DAT_00343bac = 0;
  DAT_00343bb0 = 1;
  _DAT_00343bb4 = 0;
  _DAT_00343bb8 = 2;
  _DAT_00343bbc = 0;
  _DAT_00343bc0 = 2;
  _DAT_00343bc4 = 1;
  _DAT_00343bc8 = 2;
  _DAT_00343bcc = 2;
  _DAT_00343bd0 = 1;
  _DAT_00343bd4 = 2;
  _DAT_00343bd8 = 0;
  _DAT_00343bdc = 2;
  _DAT_00343be0 = 0;
  _DAT_00343be4 = 1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)