_GLOBAL__sub_I_g_EdgeDims
0x00091e00 · 416 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_EdgeDims(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
g_NodeChildLookup = 0;
DAT_00343c04 = 0;
DAT_00343c08 = 1;
DAT_00343c0c = 1;
DAT_00343c10 = 1;
DAT_00343c14 = 0;
DAT_00343c18 = 2;
DAT_00343c1c = 1;
_DAT_00343c20 = 0;
_DAT_00343c24 = 1;
_DAT_00343c28 = 1;
_DAT_00343c2c = 2;
_DAT_00343c30 = 1;
_DAT_00343c34 = 1;
_DAT_00343c38 = 2;
_DAT_00343c3c = 2;
g_NodeTriWinding = 0;
DAT_00343ba4 = 1;
DAT_00343ba8 = 0;
_DAT_00343bac = 0;
DAT_00343bb0 = 1;
_DAT_00343bb4 = 0;
_DAT_00343bb8 = 2;
_DAT_00343bbc = 0;
_DAT_00343bc0 = 2;
_DAT_00343bc4 = 1;
_DAT_00343bc8 = 2;
_DAT_00343bcc = 2;
_DAT_00343bd0 = 1;
_DAT_00343bd4 = 2;
_DAT_00343bd8 = 0;
_DAT_00343bdc = 2;
_DAT_00343be0 = 0;
_DAT_00343be4 = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.