_GLOBAL__sub_I_g_DispCollTriCache
0x00091c70 · 367 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_DispCollTriCache(void)
{
int iVar1;
int iVar2;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
CDataManagerBase::CDataManagerBase((CDataManagerBase *)&g_DispCollTriCache,0x200000);
g_DispCollTriCache = &PTR_Lock_002a2a28;
_DAT_00343b2c = 0;
_DAT_00343b30 = 0;
__cxa_atexit(CDataManager<CDispCollTree,CDispCollTree*,bool,CThreadFastMutex>::~CDataManager,
&g_DispCollTriCache,&__dso_handle);
g_DispCollPlaneIndexHash = 0;
_DAT_00343ac4 = 0;
_DAT_00343ac8 = 0;
DAT_00343acc = 0;
_DAT_00343ad0 = 0;
/* try { // try from 00091d4a to 00091d4e has its CatchHandler @ 00091ddf */
CUtlVector<CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>,CUtlMemory<CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>,int>>
::SetCount((CUtlVector<CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>,CUtlMemory<CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>,int>>
*)&g_DispCollPlaneIndexHash,0x200);
iVar1 = g_DispCollPlaneIndexHash;
iVar2 = 0;
do {
*(undefined4 *)(iVar1 + 0xc + iVar2) = 0;
*(undefined4 *)(iVar1 + 8 + iVar2) = 0;
iVar2 = iVar2 + 0x14;
} while (iVar2 != 0x2800);
DAT_00343ad6 = 1;
_DAT_00343ad8 = 0x1ff;
__cxa_atexit(CUtlHash<DispCollPlaneIndex_t,CPlaneIndexHashFuncs,CPlaneIndexHashFuncs>::~CUtlHash,
&g_DispCollPlaneIndexHash,&__dso_handle);
s_CacheMutex = 0;
DAT_00343b64 = 0;
g_Vec3DispCollEpsilons = 0x3d000000;
_DAT_00343b58 = 0x3d000000;
_DAT_00343b5c = 0x3d000000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.